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Starred repositories
RTS-style camera controls plugin for Bevy Engine
An embeddable dynamic programming language for Rust.
A third person camera crate written for Bevy.
A template rendering engine based on Jinja, generating type-safe Rust code at compile time.
An open source "Rust ↦ WASM, k-Means Color Quantization" crate for Image-to-Pixel-Art conversions in the browser
A blazing-fast, memory-safe neural network library for Rust that brings the power of FANN to the modern world.
Example Blender extension with reloadable Rust parts.
Provides compile-time feature aliases and introspection for Rust.
A parser and formatter for std::time::{SystemTime, Duration}
Safe arithmetic in Rust using a procedural macro. Write normal math expressions with automatic overflow checks. No panics, no boilerplate.
The simplest crate in existence for terminal colors
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
The ultimate bevy aseprite binary plugin. Featuring animations and static atlas loading with pivots. Full support for hot reloading!
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.
A learning-focused, high-performance tensor computation library built from scratch in Rust, featuring automatic differentiation and CPU/CUDA backends.
Solid bevy game template for 3d third person view RPG
Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.
Rust crate to get mouse position on Linux, MacOS, and Windows.