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After using an Ankh, the wand of the mage doesn't recharge #55
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This is a bug which I had made a fix for in 0.3.0a, will attempt to reproduce again and come up with a fix. |
It looks like the mages staff isn't correctly charging itself if an ankh revives the hero and it is in the inventory, but not equipped. Will correct this for 0.3.1 |
Thank you! |
This issue has been addressed in the latest beta. You can opt in to receive betas from google play here: https://play.google.com/apps/testing/com.shatteredpixel.shatteredpixeldungeon Once the source is released this ticket will be closed with the commit referenced. |
Great! Thank you! |
Unfortunately the betas are not built from the open-source, but rather from the private source of that update (source is released after each update). F-droid must be built from open-source so that won't quite work. You'll be able to get this stuff fairly soon, as 0.3.1 is almost done and the source will be released a few days after that (unless there are any immediate issues that need patching) |
fixed in commit: 3ac4162 |
I've played several games with the mage, and every time I used an Ankh, the wand of the mage stopped recharging. It didn't recharge neither with time, nor by eating. I had the buff "recharging", but nothing happened.
However, when I imbued the wand after using the Ankh, after a few turns the wand started to recharge normally. (perhaps it does the same if you upgrade your wand, but I don't remember if I tried)
It might be a normal feature, but it seems to me that it is a bug. Playing a mage without his wand is really hard...
I play with Shattered Pixel Dungeon v0.3.0e.
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