Skip to content

Commit

Permalink
prio fix
Browse files Browse the repository at this point in the history
  • Loading branch information
orian34 committed Mar 18, 2024
1 parent beb2be2 commit d81de19
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Update/outbreak01_1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5276,7 +5276,7 @@ void main()

DisableWindow();

ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE ); //ERROR_EXISTING: Priority 3 on layer 1 used here. Conflict is 11 lines away (line 5290)
ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
PlayBGM( 1, "me/a5_14446", 70, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -5287,7 +5287,7 @@ void main()

DisableWindow();

ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE ); //ERROR: Priority 3 already in use 11 lines ago (line 5279). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 4ERROR_EXISTING: Priority 3 on layer 3 used here. Conflict is 29 lines away (line 5319)
ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s24/01/nkei_0400", 128, TRUE);
OutputLine(NULL, "「……そ、そうだ! それは俺も思ってた!! 沙都子はどうしたんだよ魅音! 状況的には俺やレナよりもずっとまずいんだろ?! 沙都子だけ置いてなんかいけないぞ!!」",
Expand Down Expand Up @@ -5316,7 +5316,7 @@ void main()
ClearMessage();
DisableWindow();

ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); //ERROR: Priority 3 already in use 29 lines ago (line 5290). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 5
ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
ShakeScreen( 2, 6, 100 , 2, 50, );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down

0 comments on commit d81de19

Please sign in to comment.