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(wip) Han a24 (#6)
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* prepare for a24

* prepare for a24

* prepare for a24

* prepare a24

* fix art

* rework siege

* fix onager, add zebu to corral

* use zebu

* tweaks

* tweaks

* more tweaks

* readd missing actors

* Stable (#5)

* change paths

* rename civ folders

* rename templates

* rename art

* rename meshes

* rename more art

* rename fixes

* more rename fixes

* more rename fixes

* more fixes

* more fixes

* more fixes

* small tweaks

* more tweaks

* fixes

* use clothes file

* checkref.pl fixes & cleaning

* remove audio

* actor tweaks

* use default clothes for now;

the advantage of variants is they are reusable, units don't have to redundantly define them
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udeved committed Jan 9, 2020
1 parent 9b83b8f commit bca4b9f
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Showing 904 changed files with 4,594 additions and 29,383 deletions.
33 changes: 0 additions & 33 deletions art/actors/fauna/zebu_b.xml

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33 changes: 0 additions & 33 deletions art/actors/fauna/zebu_c.xml

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25 changes: 0 additions & 25 deletions art/actors/gaia/bamboo.xml

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24 changes: 0 additions & 24 deletions art/actors/props/horse/cav_chin_peytral.xml

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19 changes: 19 additions & 0 deletions art/actors/props/horse/cav_peytral_han.xml
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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/props/han_peytral_01.xml" name="horse-armor-peytral-01" frequency="1"/>
<variant file="quadraped/props/han_peytral_02.xml" name="horse-armor-peytral-02" frequency="1"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
<variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
<variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
<variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
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</animations>
<mesh>props/garrison_flag.dae</mesh>
<textures>
<texture file="props/garrison_flag_chin.png" name="baseTex"/>
<texture file="props/garrison_flag_han.png" name="baseTex"/>
</textures>
</variant>
</group>
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15 changes: 0 additions & 15 deletions art/actors/props/structures/chin_bixie.xml

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15 changes: 0 additions & 15 deletions art/actors/props/structures/chinese/barracks.xml

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19 changes: 0 additions & 19 deletions art/actors/props/structures/chinese/barrel.xml

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17 changes: 0 additions & 17 deletions art/actors/props/structures/chinese/blacksmith_wheel.xml

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19 changes: 0 additions & 19 deletions art/actors/props/structures/chinese/box.xml

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16 changes: 0 additions & 16 deletions art/actors/props/structures/chinese/cc_bixie.xml

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19 changes: 0 additions & 19 deletions art/actors/props/structures/chinese/corral_feeding_box.xml

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19 changes: 0 additions & 19 deletions art/actors/props/structures/chinese/corral_feeding_box_full.xml

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16 changes: 0 additions & 16 deletions art/actors/props/structures/chinese/government_bixie.xml

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16 changes: 0 additions & 16 deletions art/actors/props/structures/chinese/market_props.xml

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15 changes: 0 additions & 15 deletions art/actors/props/structures/chinese/wall_gate_flags.xml

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16 changes: 0 additions & 16 deletions art/actors/props/structures/chinese/workshop_cloth.xml

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2 changes: 1 addition & 1 deletion art/actors/props/structures/civic_water.xml
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<actor version="1">
<group>
<variant>
<mesh>structural/chin_civic_water.dae</mesh>
<mesh>structural/han_civic_water.dae</mesh>
<textures>
<texture file="props/gardens_turf.png" name="baseTex"/>
</textures>
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13 changes: 0 additions & 13 deletions art/actors/props/structures/civil_centre_bamboo.xml

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