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Design Pattern

Objective

to know and utilize design patterns better
to know what best(at least not worst) practice is

What design pattern is

Design pattern is something that represents solution to problems which is common when developing software.
That is to say, Typical solution for common problems arise during developing software.

Benefits

  • Knowing which trials-and-errors former developers had experienced
  • Reusing successful and well-structured designs
  • Utilizing expert knowledge embedded on design patterns
  • Effective communication among developers
    • e.g.You could use the word Adapter for better communication on your design

Based on

the book: Design Patterns: Elements of Reusable Object-Oriented Software
authored by: Erich Gamma, John Vlissides, Ralph Johnson, Richard Helm, well known as GoF
and the website: Refactoring Guru

...

If all you have is a hammer, everything looks like a nail.

Let's not try to apply it everywhere. There are some cases simpler code would do just fine.

헤드 퍼스트 디자인 패턴(2021)

기존

List to cover

  • Creational Patterns
  • Structural Patterns
    • Adapter
    • Bridge
    • Composite
    • Decorator
    • Facade
    • Flyweight
    • Proxy
  • Behavioral Patterns
    • Chain of Responsibility
    • Command
    • Interpreter
    • Iterator
    • Mediator
    • Memento
    • Observer
    • State
    • Strategy
    • Template Method
    • Visitor

Contents can be varied, simplified or omitted.
다루는 내용이 달라질 수 있고, 일부는 간략화되거나 생략될 수 있음.

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