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brainspeakers_app.py
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brainspeakers_app.py
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##############################################################################
# Software License Agreement (BSD License)
#
# Copyright (c) 2018 Oliver Mayer, Academy of Fine Arts Nuremberg.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# - Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# - Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
##############################################################################
import sys
import pygame as pg
import os
import time
import thread
import random
import VL53L1X
import yaml
### function to play an audio file with pygame
def play_music(music_file):
clock = pg.time.Clock()
try:
pg.mixer.music.load(music_file)
except pg.error:
print("File {} not found! {}".format(music_file, pg.get_error()))
return
pg.mixer.music.play()
while pg.mixer.music.get_busy():
clock.tick(30)
### function to adjust volume based on range measurements
def rangingThread(threadName, delay):
global runTriggerThread
global distances
global distIdx
global distMin
global distMax
global volume
global volumeMin
global volumeMax
global volumeUpdateRate
global range
global debug
print("\n>> Ranging device info")
tof = VL53L1X.VL53L1X(i2c_bus=1, i2c_address=0x29)
tof.open() # Initialise the i2c bus and configure the sensor
tof.start_ranging(range) # Start ranging, 1 = Short Range, 2 = Medium Range, 3 = Long Range
while runTriggerThread:
distance_in_mm = tof.get_distance() # Grab the range in mm
if distance_in_mm > 0:
distances[distIdx] = distance_in_mm
distIdx = (distIdx + 1) % 5
distsSorted = sorted(distances)
distSmooth = (distsSorted[1] + distsSorted[2] + distsSorted[3])/3.0
distStr = "{} mm".format(distSmooth)
if distSmooth < distMin:
distSmooth = distMin
elif distSmooth > distMax:
distSmooth = distMax
distSmooth -= distMin
volume = (volumeMin + (volumeMax-volumeMin)*(1.0 - distSmooth/(distMax-distMin)))*volumeUpdateRate + volume*(1.0-volumeUpdateRate)
volume = round(volume, 2)
if debug != 0:
print("volume: {} -- distance: {}".format(volume, distStr))
pg.mixer.music.set_volume(volume)
time.sleep(delay)
tof.stop_ranging() # Stop ranging
### init global variables with default values
samplingrate = 44100 # in Hz
bitsize = -16 # signed 16 bit
channels = 2 # 1 is mono, 2 is stereo
buffer = 2048 # number of samples (experiment to get right sound)
volumeMin = 0.2
volumeMax = 1.0
volumeUpdateRate = 0.7
distances = [2000, 2000, 2000, 2000, 2000]
distIdx = 0
distMin = 200
distMax = 700
range = 2
debug = 0
randomPlay = 0
### read setting from file
try:
with open("/brainspeakers/brainspeakers_settings.yml", 'r') as ymlfile:
settings = yaml.load(ymlfile)
samplingrate = settings['sampling_rate']
bitsize = settings['bitsize']
channels = settings['channels']
buffer = settings['buffersize']
volumeMin = settings['volume_min']
volumeMax = settings['volume_max']
volumeUpdateRate = settings['volume_update_rate']
distMin = settings['distance_min']
distMax = settings['distance_max']
range = settings['range_mode']
debug = settings['print_debug_info']
randomPlay = settings['random_play']
except:
print("Failed to read settings from \'brainspeakers_settings.yml\' file. Make sure that all parameters are defined correctly. Using default values!")
### clamp values
if volumeMin > 1.0:
volumeMin = 1.0
elif volumeMin < 0.0:
volumeMin = 0.0
if volumeMax > 1.0:
volumeMax = 1.0
elif volumeMax < volumeMin:
volumeMax = volumeMin
if volumeUpdateRate > 1.0:
volumeUpdateRate = 1.0
elif volumeUpdateRate < 0.0:
volumeUpdateRate = 0.0
if range < 1 or range > 3:
range = 2
### print settings
print("\n>> Settings:")
print("volume min: {}".format(volumeMin))
print("volume max: {}".format(volumeMax))
print("volume update rate: {}".format(volumeUpdateRate))
print("distance min: {} mm".format(distMin))
print("distance max: {} mm".format(distMax))
print("pg sampling rate: {} Hz".format(samplingrate))
print("pg sample size: {} Bits".format(bitsize))
print("pg channels: {} Bits".format(channels))
print("pg buffer size: {} samples".format(buffer))
print("ranging mode: {}".format(range))
print("random play: {}".format(randomPlay))
print("print debug info: {}\n".format(debug))
### init pygame
volume = volumeMin
pg.mixer.pre_init(samplingrate, bitsize, channels, buffer)
pg.mixer.init(samplingrate, bitsize, channels, buffer)
pg.mixer.music.set_volume(volume)
### get audio file list
mp3s = []
for file in os.listdir("/brainspeakers/soundfiles"):
if file.endswith(".mp3"):
mp3s.append("/brainspeakers/soundfiles/" + file)
if len(mp3s) == 0:
print "\n!! No MP3 files found. Exiting !!"
raise SystemExit
print("\n>> Found {} MP3 files:".format(len(mp3s)))
print mp3s
### start ranging thread for dynamic volume
runTriggerThread = True
try:
thread.start_new_thread( rangingThread, ("Ranging Thread", 0.07, ) )
print "\n>> Starting ranging thread: OK"
time.sleep(0.2)
except:
print "\n!! Failed to start ranging thread. Exiting !!"
raise SystemExit
### start playing audio files
print("\n>> Start playing...")
if randomPlay == 1:
while 1:
title = random.choice(mp3s)
try:
play_music(title)
except KeyboardInterrupt:
print("\n>> Exiting")
runTriggerThread = False
pg.mixer.music.fadeout(1000)
pg.mixer.music.stop()
time.sleep(0.1)
raise SystemExit
else:
mp3Idx = 0
while 1:
title = mp3s[mp3Idx]
mp3Idx = (mp3Idx + 1) % len(mp3s)
try:
play_music(title)
except KeyboardInterrupt:
print("\n>> Exiting")
runTriggerThread = False
pg.mixer.music.fadeout(1000)
pg.mixer.music.stop()
time.sleep(0.1)
raise SystemExit