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usi4py

A simple python script to organize games between usi_engines.

I made this script because all existing "engine_handlers" were for windows only.

Platforms:

  • Linux
  • Mac OS X
  • Windows

Dependencies

  • python
  • json
  • re
  • pexpect
  • multiprocessing not used anymore (deleted at 9e287e4b5445825be12589f02d00b47cbf870b3e)

Features

  • Basic USI engines support
  • Byoyomi setting
  • Save result as json
  • Eval&Book files setting (by specifying the engine directory)
  • Bonanza protocol support
  • btime, wtime setting
  • hash size setting
  • ponder support
  • number of threads setting ( Note: the option name differs on each engine. to implement, edit setOptions() function )

Usage

  • example.py: example script to start a game with two engines.
  • try in the interactive shell
[username@hostname]$ python
Python 2.7.14 (default, Sep 22 2017, 15:49:07) 
[GCC 4.4.7 20120313 (Red Hat 4.4.7-18)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>>
>>> import logging, sys
>>> from usiclient import UsiClient
>>> 
>>> logger = logging.getLogger()
>>> logging.basicConfig()
>>> logger.setLevel(logging.INFO)
>>> 
>>> e = UsiClient("/home/user/engines/Lesserkai/Lesserkai", "/home/user/engines/Lesserkai")  
>>> e.p.logfile = sys.stdout
>>> e.initialize()     
>>> e.newgame()
>>>
>>> e.go(" moves 2g2f 4a3b 2f2e",0,0,10000)

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USI Shogi Client

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