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Simulation hydraulic and thermal erosion on landscape in real-time.

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10Kaiser10/Realtime-Erosion-Simulation

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Realtime-Erosion-Simulation

Erosion simulation on procedurally generated terrain. Built using Unity, written in C# and HLSL.

  • Simulating erosion due to water and heat on landscape, generating the eroded landscape.
  • Uses compute shaders to achieve GPU parallelization. Runs at interactive framerates (40-50 fps).
  • Generates realistic landscape features such as river valleys, mountain ridges and flood valleys.
  • Currently uses a simple mesh and texture generator, to be updated.

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Simulation hydraulic and thermal erosion on landscape in real-time.

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