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Paths.cs
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Paths.cs
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// Part of fCraft | Copyright 2009-2015 Matvei Stefarov <me@matvei.org> | BSD-3 | See LICENSE.txt //Copyright (c) 2011-2013 Jon Baker, Glenn Marien and Lao Tszy <Jonty800@gmail.com> //Copyright (c) <2012-2014> <LeChosenOne, DingusBungus> | ProCraft Copyright 2014-2018 Joseph Beauvais <123DMWM@gmail.com>
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using JetBrains.Annotations;
namespace fCraft {
/// <summary> Contains fCraft path settings, and some filesystem-related utilities. </summary>
public static class Paths {
static readonly string[] ProtectedFiles;
internal static readonly string[] DataFilesToBackup;
static Paths() {
WorkingPathDefault = GetDirectoryNameOrRoot( Assembly.GetExecutingAssembly().Location );
WorkingPath = WorkingPathDefault;
MapPath = MapPathDefault;
LogPath = LogPathDefault;
ConfigFileName = ConfigFileNameDefault;
ProtectedFiles = new[] {
"ConfigGUI.exe",
"ConfigCLI.exe",
"fCraft.dll",
"fCraftGUI.dll",
"ServerCLI.exe",
"ServerGUI.exe",
"ServerWinService.exe",
"MapConverter.exe",
"MapRenderer.exe",
"LICENSE.txt",
"MOTDList.txt",
"README.txt",
UpdaterFileName,
ConfigFileNameDefault,
PlayerDBFileName,
PortalDBFileName,
IPBanListFileName,
RulesFileName,
AnnouncementsFileName,
GreetingFileName,
HeartbeatDataFileName,
WorldListFileName,
AutoRankFileName,
PortalDBFileName,
GlobalDefsFile,
FiltersFileName,
EntitiesFileName,
EnvPresetsFileName,
CustomColorsFileName,
};
DataFilesToBackup = new[] {
PlayerDBFileName,
PortalDBFileName,
IPBanListFileName,
WorldListFileName,
ConfigFileName,
GlobalDefsFile,
FiltersFileName,
EntitiesFileName
};
}
#region Paths & Properties
public static bool IgnoreMapPathConfigKey { get; internal set; }
public const string MapPathDefault = "maps",
LogPathDefault = "logs",
ConfigFileNameDefault = "config.xml";
public static readonly string WorkingPathDefault;
public const string FontsDirectory = "fonts";
public static string FontsPath {
get { return Path.Combine(WorkingPath, FontsDirectory); }
}
public const string WClearDirectory = "WClearBackups";
public static string WClearPath {
get { return Path.Combine(WorkingPath, WClearDirectory); }
}
public const string SignsDirectory = "Signs";
public static string SignsPath {
get { return Path.Combine(WorkingPath, SignsDirectory); }
}
public const string WGreetingDirectory = "WorldGreeting";
public static string WGreetingsPath {
get { return Path.Combine(WorkingPath, WGreetingDirectory); }
}
/// <summary> Path to save maps to (default: .\maps)
/// Can be overridden at startup via command-line argument "--mappath=",
/// or via "MapPath" ConfigKey </summary>
public static string MapPath { get; set; }
/// <summary> Working path (default: whatever directory fCraft.dll is located in)
/// Can be overridden at startup via command line argument "--path=" </summary>
public static string WorkingPath { get; set; }
/// <summary> Path to save logs to (default: .\logs)
/// Can be overridden at startup via command-line argument "--logpath=" </summary>
public static string LogPath { get; set; }
/// <summary> Path to load/save config to/from (default: .\config.xml)
/// Can be overridden at startup via command-line argument "--config=" </summary>
public static string ConfigFileName { get; set; }
public const string PlayerDBFileName = "PlayerDB.txt";
public const string IPBanListFileName = "ipbans.txt";
public const string GreetingFileName = "greeting.txt";
public const string AnnouncementsFileName = "announcements.txt";
public const string RulesFileName = "rules.txt";
public const string RulesDirectory = "rules";
public const string RankReqDirectory = "rankreq";
public const string HeartbeatDataFileName = "heartbeatdata.txt";
public const string UpdaterFileName = "UpdateInstaller.exe";
public const string WorldListFileName = "worlds.xml";
public const string AutoRankFileName = "autorank.xml";
public const string BlockDBDirectory = "blockdb";
public const string BlockDefsDirectory = "blockdefs";
public const string GlobalDefsFile = "GlobalBlocks.txt";
public const string EnvPresetsFileName = "EnvPresets.txt";
public const string CustomColorsFileName = "customcolors.txt";
public const string FiltersFileName = "Filters.txt";
public const string EntitiesFileName = "Entities.txt";
/// <summary> Directory where block database files (.fbdb) are stored. </summary>
public static string BlockDBPath {
get { return Path.Combine( WorkingPath, BlockDBDirectory ); }
}
/// <summary> Directory where rule sections are stored. </summary>
public static string RulesPath {
get { return Path.Combine(WorkingPath, RulesDirectory); }
}
/// <summary> Directory where rule sections are stored. </summary>
public static string RankReqPath {
get { return Path.Combine(WorkingPath, RankReqDirectory); }
}
/// <summary> Path where map backups are stored. </summary>
public static string BackupPath {
get { return Path.Combine( MapPath, "backups" ); }
}
public const string DataBackupDirectory = "databackups";
public const string DataBackupFileNameFormat = "ProCraftData_{0:yyyyMMdd'_'HH'-'mm'-'ss}.zip";
public const string PortalDBFileName = "PortalDB.txt";
#endregion
#region Utility Methods
/// <summary> Moves file from source to destination, overwriting destination if it exists, as safely as possible.
/// File.Replace, File.Copy/File.Delete, or File.Move is used depending on circumstances. </summary>
/// <param name="source"> File to be moved. </param>
/// <param name="destination"> Destination file name. If this file exists, it will be replaced. </param>
/// <exception cref="ArgumentNullException"> If source or destination is used. </exception>
public static void MoveOrReplaceFile( [NotNull] string source, [NotNull] string destination ) {
if( source == null ) throw new ArgumentNullException( "source" );
if( destination == null ) throw new ArgumentNullException( "destination" );
if( File.Exists( destination ) ) {
if( Path.GetPathRoot( source ) == Path.GetPathRoot( destination ) ) {
string backupFileName = destination + ".bak";
File.Replace( source, destination, backupFileName, true );
File.Delete( backupFileName );
} else {
File.Copy( source, destination, true );
File.Delete( source );
}
} else {
File.Move( source, destination );
}
}
/// <summary> Makes sure that the path format is valid, that it exists, that it is accessible and writeable. </summary>
/// <param name="pathLabel"> Name of the path that's being tested (e.g. "map path"). Used for logging. </param>
/// <param name="path"> Full or partial path. </param>
/// <param name="checkForWriteAccess"> If set, tries to write to the given directory. </param>
/// <returns> Full path of the directory (on success) or null (on failure). </returns>
/// <exception cref="ArgumentNullException"> If pathLabel or path is null. </exception>
public static bool TestDirectory( [NotNull] string pathLabel, [NotNull] string path, bool checkForWriteAccess ) {
if( pathLabel == null ) throw new ArgumentNullException( "pathLabel" );
if( path == null ) throw new ArgumentNullException( "path" );
try {
if( !Directory.Exists( path ) ) {
Directory.CreateDirectory( path );
}
DirectoryInfo info = new DirectoryInfo( path );
if( checkForWriteAccess ) {
string randomFileName = Path.Combine( info.FullName, "fCraft_write_test_" + Guid.NewGuid() );
using( File.Create( randomFileName ) ) {}
File.Delete( randomFileName );
}
return true;
} catch( Exception ex ) {
if( ex is ArgumentException || ex is NotSupportedException || ex is PathTooLongException ) {
Logger.Log( LogType.Error,
"Paths.TestDirectory: Specified path for {0} is invalid or incorrectly formatted ({1}: {2}).",
pathLabel, ex.GetType().Name, ex.Message );
} else if( ex is SecurityException || ex is UnauthorizedAccessException ) {
Logger.Log( LogType.Error,
"Paths.TestDirectory: Cannot create or write to file/path for {0}, please check permissions ({1}: {2}).",
pathLabel, ex.GetType().Name, ex.Message );
} else if( ex is DirectoryNotFoundException ) {
Logger.Log( LogType.Error,
"Paths.TestDirectory: Drive/volume for {0} does not exist or is not mounted ({1}: {2}).",
pathLabel, ex.GetType().Name, ex.Message );
} else if( ex is IOException ) {
Logger.Log( LogType.Error,
"Paths.TestDirectory: Specified directory for {0} is not readable/writable ({1}: {2}).",
pathLabel, ex.GetType().Name, ex.Message );
} else {
throw;
}
}
return false;
}
/// <summary> Makes sure that the path format is valid, and optionally whether it is readable/writeable. </summary>
/// <param name="fileLabel"> Name of the path that's being tested (e.g. "map path"). Used for logging. </param>
/// <param name="fileName"> Full or partial path of the file. </param>
/// <param name="createIfDoesNotExist"> If target file is missing and this option is OFF, TestFile returns true.
/// If target file is missing and this option is ON, TestFile tries to create
/// a file and returns whether it succeeded. </param>
/// <param name="neededAccess"> If file is present, type of access to test. </param>
/// <returns> Whether target file passed all tests. </returns>
/// <exception cref="ArgumentNullException"> If fileLabel or fileName is null. </exception>
public static bool TestFile( [NotNull] string fileLabel, [NotNull] string fileName,
bool createIfDoesNotExist, FileAccess neededAccess ) {
if( fileLabel == null ) throw new ArgumentNullException( "fileLabel" );
if( fileName == null ) throw new ArgumentNullException( "fileName" );
try {
FileInfo fi = new FileInfo( fileName );
if( fi.Exists ) {
if( ( neededAccess & FileAccess.Read ) == FileAccess.Read ) {
using( fi.OpenRead() ) {}
}
if( ( neededAccess & FileAccess.Write ) == FileAccess.Write ) {
using( fi.OpenWrite() ) {}
}
} else if( createIfDoesNotExist ) {
using( fi.Create() ) {}
}
return true;
} catch( Exception ex ) {
if( ex is ArgumentException || ex is NotSupportedException || ex is PathTooLongException ) {
Logger.Log( LogType.Error,
"Paths.TestFile: Specified path for {0} is invalid or incorrectly formatted ({1}: {2}).",
fileLabel, ex.GetType().Name, ex.Message );
} else if( ex is SecurityException || ex is UnauthorizedAccessException ) {
Logger.Log( LogType.Error,
"Paths.TestFile: Cannot create or write to {0}, please check permissions ({1}: {2}).",
fileLabel, ex.GetType().Name, ex.Message );
} else if( ex is DirectoryNotFoundException ) {
Logger.Log( LogType.Error,
"Paths.TestFile: Drive/volume for {0} does not exist or is not mounted ({1}: {2}).",
fileLabel, ex.GetType().Name, ex.Message );
} else if( ex is IOException ) {
Logger.Log( LogType.Error,
"Paths.TestFile: Specified file for {0} is not readable/writable ({1}: {2}).",
fileLabel, ex.GetType().Name, ex.Message );
} else {
throw;
}
}
return false;
}
/// <summary> Checks whether two paths/file names reference the exact same filesystem location. Accounts for filesystem quirks. </summary>
/// <returns> True if given paths are referencing the same file. False if they're not. </returns>
/// <exception cref="ArgumentNullException"> If path1 or path2 is null. </exception>
public static bool Compare( [NotNull] string path1, [NotNull] string path2 ) {
if( path1 == null ) throw new ArgumentNullException( "path1" );
if( path2 == null ) throw new ArgumentNullException( "path2" );
return Compare( path1, path2, MonoCompat.IsCaseSensitive );
}
/// <summary> Checks whether two paths/file names reference the exact same filesystem location.
/// Allows specifying whether comparison should be case-sensitive or not. </summary>
/// <returns> True if given paths are referencing the same file. False if they're not. </returns>
/// <exception cref="ArgumentNullException"> If path1 or path2 is null. </exception>
public static bool Compare( [NotNull] string path1, [NotNull] string path2, bool caseSensitive ) {
if( path1 == null ) throw new ArgumentNullException( "path1" );
if( path2 == null ) throw new ArgumentNullException( "path2" );
StringComparison sc = ( caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase );
return String.Equals( Path.GetFullPath( path1 ).TrimEnd( Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar ),
Path.GetFullPath( path2 ).TrimEnd( Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar ),
sc );
}
/// <summary> Checks whether the given path is valid.
/// Does NOT check for existence of the file/directory at the given path. </summary>
/// <param name="path"> Path to check. </param>
/// <returns> Returns false if path is of incorrect format, too long, unsupported, or blocked.
/// Otherwise true. </returns>
public static bool IsValidPath( string path ) {
try {
// ReSharper disable ObjectCreationAsStatement
new FileInfo( path );
// ReSharper restore ObjectCreationAsStatement
return true;
} catch( ArgumentException ) {
} catch( PathTooLongException ) {
} catch( NotSupportedException ) {
} catch( UnauthorizedAccessException ) {
}
return false;
}
/// <summary> Checks whether childPath is inside parentPath. Accounts for filesystem quirks. </summary>
/// <param name="parentPath"> Path that is supposed to contain childPath. </param>
/// <param name="childPath"> Path that is supposed to be contained within parentPath. </param>
/// <returns> True if childPath is contained within parentPath. </returns>
public static bool Contains( [NotNull] string parentPath, [NotNull] string childPath ) {
if( parentPath == null ) throw new ArgumentNullException( "parentPath" );
if( childPath == null ) throw new ArgumentNullException( "childPath" );
return Contains( parentPath, childPath, MonoCompat.IsCaseSensitive );
}
/// <summary> Checks whether childPath is inside parentPath. </summary>
/// <param name="parentPath"> Path that is supposed to contain childPath. </param>
/// <param name="childPath"> Path that is supposed to be contained within parentPath. </param>
/// <param name="caseSensitive"> Whether check should be case-sensitive or case-insensitive. </param>
/// <returns> True if childPath is contained within parentPath. </returns>
public static bool Contains( [NotNull] string parentPath, [NotNull] string childPath, bool caseSensitive ) {
if( parentPath == null ) throw new ArgumentNullException( "parentPath" );
if( childPath == null ) throw new ArgumentNullException( "childPath" );
string fullParentPath = Path.GetFullPath( parentPath ).TrimEnd( Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar );
string fullChildPath = Path.GetFullPath( childPath ).TrimEnd( Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar );
StringComparison sc = (caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
return fullChildPath.StartsWith( fullParentPath, sc );
}
/// <summary> Checks whether the file exists in a specified way (case-sensitive or case-insensitive) </summary>
/// <param name="fileName"> File name/path to check. </param>
/// <param name="caseSensitive"> Whether check should be case-sensitive or case-insensitive. </param>
/// <returns> True if file exists, otherwise false. </returns>
public static bool FileExists( [NotNull] string fileName, bool caseSensitive ) {
if( fileName == null ) throw new ArgumentNullException( "fileName" );
bool osSensitive = MonoCompat.IsCaseSensitive;
if( caseSensitive == osSensitive || !osSensitive ) {
return File.Exists( fileName );
} else {
return new FileInfo( fileName ).Exists( caseSensitive );
}
}
/// <summary> Checks whether the file exists in a specified way (case-sensitive or case-insensitive). </summary>
/// <param name="fileInfo"> FileInfo object in question. </param>
/// <param name="caseSensitive"> Whether check should be case-sensitive or case-insensitive. </param>
/// <returns> True if file exists, otherwise false. </returns>
/// <exception cref="ArgumentNullException"> If fileInfo is null. </exception>
public static bool Exists( [NotNull] this FileInfo fileInfo, bool caseSensitive ) {
if( fileInfo == null ) throw new ArgumentNullException( "fileInfo" );
bool osSensitive = MonoCompat.IsCaseSensitive;
if( caseSensitive == osSensitive || !osSensitive ) {
return fileInfo.Exists;
} else {
string parentDir = GetDirectoryNameOrRoot( fileInfo.FullName );
string[] files = Directory.GetFiles( parentDir, "*", SearchOption.TopDirectoryOnly );
StringComparison comparison = caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase;
return files.Any( path => Path.GetFileName( path ).Equals( fileInfo.Name, comparison ) );
}
}
/// <summary> Gets full directory name for a given path, or path root for directory-less paths.
/// Uses either Path.GetDirectoryName or Path.GetPathRoot to get the result. </summary>
/// <exception cref="ArgumentNullException"> If fileOrDirName is null. </exception>
[NotNull]
public static string GetDirectoryNameOrRoot( [NotNull] string fileOrDirName ) {
if( fileOrDirName == null ) throw new ArgumentNullException( "fileOrDirName" );
string fullPath = Path.GetFullPath( fileOrDirName );
if( Directory.Exists( fullPath ) ) {
return fullPath;
}
return Path.GetDirectoryName( fullPath ) ?? Path.GetPathRoot( fullPath );
}
/// <summary> Allows making changes to file name capitalization on case-insensitive filesystems. </summary>
/// <param name="originalFullFileName"> Full path to the original file name </param>
/// <param name="newFileName"> New file name (do not include the full path) </param>
/// <exception cref="ArgumentNullException"> If originalFullFileName or newFileName is null. </exception>
public static void ForceRename( [NotNull] string originalFullFileName, [NotNull] string newFileName ) {
if( originalFullFileName == null ) throw new ArgumentNullException( "originalFullFileName" );
if( newFileName == null ) throw new ArgumentNullException( "newFileName" );
FileInfo originalFile = new FileInfo( originalFullFileName );
if( originalFile.Name == newFileName ) return;
FileInfo newFile = new FileInfo( Path.Combine( GetDirectoryNameOrRoot( originalFullFileName ), newFileName ) );
string tempFileName = originalFile.FullName + Guid.NewGuid();
MoveOrReplaceFile( originalFile.FullName, tempFileName );
MoveOrReplaceFile( tempFileName, newFile.FullName );
}
/// <summary> Find files that match the name in a case-insensitive way. </summary>
/// <param name="fullFileName"> Case-insensitive file name to look for. </param>
/// <returns> Array of matches. Empty array if no files matches. </returns>
/// <exception cref="ArgumentNullException"> If fullFileName is null. </exception>
public static FileInfo[] FindFiles( [NotNull] string fullFileName ) {
if( fullFileName == null ) throw new ArgumentNullException( "fullFileName" );
string fileName = Path.GetFileName( fullFileName );
DirectoryInfo directory = new DirectoryInfo( GetDirectoryNameOrRoot( fullFileName ) );
return directory.GetFiles( "*", SearchOption.TopDirectoryOnly )
.Where( file => file.Name.CaselessEquals( fileName ) )
.ToArray();
}
/// <summary> Checks whether the given file is on a list of protected file names.
/// Protected file names include all fCraft binaries, configuration files, and data files. </summary>
/// <param name="fileName"> File name/path to check. </param>
/// <returns> True if given file name is considered protected; otherwise false. </returns>
/// <exception cref="ArgumentNullException"> If fileName is null. </exception>
public static bool IsProtectedFileName( [NotNull] string fileName ) {
if( fileName == null ) throw new ArgumentNullException( "fileName" );
return ProtectedFiles.Any( t => Compare( t, fileName ) );
}
#endregion
}
}