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FEATURE: Smart SAM - SAM Traps #9

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132ndNeck opened this issue Jul 19, 2019 · 1 comment
Open

FEATURE: Smart SAM - SAM Traps #9

132ndNeck opened this issue Jul 19, 2019 · 1 comment
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Feature Extra feature for the campaign /mission
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@132ndNeck
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In the mission there will be various groups, for example:
Air Defence Revolutionary Guard Battalion (ADRGB)

Mission:
Supporting Armor Regiment, Frontline forces

  • 4x SA-15
  • 4x SA-8
  • 1x Dog Ear Radar

Would it be possible to script it so that only the Dog Ear radar is on, and once any blue aircraft is within range of one of the 1 SA-15, all of the SAM's turn on. Furthermore, if the Dog Ear Radar is targeted (HARM's), all SAM's go active.

Also for this request, can this be added to the script using just a prefix or specific text that goes into the groups name in the ME?

Of course, turning on the SAM's only if the Dog Ear Radar detects anything (so if a aircraft is flying low-level and is masked from the Dog Ear radar, it will not turn on the SAM's as they do not know a aircraft is in the area.

Intention is to create a smarter and more dangerous Integrated Air Defence System, where they try to lure pilots into their trap, and then open up with all they have.
So staying on friendly side of the FLOT now makes a lot more sense

@132ndNeck 132ndNeck added the Feature Extra feature for the campaign /mission label Jul 19, 2019
@132ndNeck 132ndNeck added this to the IADS milestone Jul 19, 2019
@132ndNeck
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@132nd-Entropy is working on this for OPUF:
132nd-vWing/OPUF#8

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