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QUESTION/REQUEST: SAM Traps #4
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Thanks, I hope a lot of DCS mission builders will use the script!
This will happen as you described in the current implementation by default, since a HARM is picked up by the Dog Ear. As soon as an enemy contact is with in firing range (meaning everything that is picked up by the DCS radar implementation, including aircraft, missiles, and bombs) the SAM will light up. In the next release I will add the option for a SAM site to light up at max detection range, max range, and 0-100% of max range. |
Great! I look forward to that feature, that will come in handy to make even more sneaky SAM traps. |
Here's a List of planned features: |
First of all, thank you for your great work.
I have a question or request. When working on our missions in the 132nd Virtual Wing, we have been looking into ways to make SAMs and networks smarter.
Would the following be possible in Skynet-IADS, or would it be possible to implement it in some way?
Link:
132nd-vWing/OPBR-Brief#9
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