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Issues: 16AA-Milsim/MissionFramework

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Issues list

Zeus modules for AI behaviour
#36 opened Sep 15, 2023 by MildlyInterested
[Don't remember] ACRE
#32 opened Sep 5, 2023 by MildlyInterested
KP Cratefiller script error bug Something isn't working
#30 opened Apr 12, 2023 by MildlyInterested
KP Cratefiller working mag and attachments blacklist enhancement changes to existing code
#29 opened Mar 25, 2023 by MildlyInterested
[FEATURE] Log active server scripts feature requires new code
#26 opened Mar 6, 2023 by MildlyInterested
[Feature] Carry and not drag ACE bodybags enhancement changes to existing code
#17 opened Oct 31, 2022 by MildlyInterested
[Feature] Autoset Radio channels feature requires new code
#16 opened Oct 14, 2022 by MildlyInterested
Send unconsious people into specator feature requires new code
#15 opened Aug 20, 2022 by MildlyInterested
[BUG] Cratefiller Loading zone busy bug Something isn't working
#12 opened Jul 10, 2022 by MildlyInterested
[Feature] set Weapon to "Safe" on spawn feature requires new code
#7 opened Jan 14, 2022 by MildlyInterested
[Feature] Print Mission info to log on init enhancement changes to existing code
#3 opened Nov 10, 2021 by MildlyInterested
[Feature] Alert Zeus if FPS < 30 feature requires new code
#2 opened Nov 10, 2021 by MildlyInterested
ProTip! What’s not been updated in a month: updated:<2024-06-07.