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partEvents do not fire if the character is destroyed inside #53

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1ForeverHD opened this issue Apr 23, 2022 · 1 comment
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partEvents do not fire if the character is destroyed inside #53

1ForeverHD opened this issue Apr 23, 2022 · 1 comment

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@1ForeverHD
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e.g. workspace.ForeverHD:Destroy()

they do however work for player and item events.

more details here: https://devforum.roblox.com/t/zoneplus-v320-construct-dynamic-zones-and-effectively-determine-players-and-parts-within-their-boundaries/1017701/383?u=foreverhd

@Argus74
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Argus74 commented Sep 26, 2022

Hello, I would like to contribute to repository. Is this issue open?

1ForeverHD added a commit that referenced this issue Sep 27, 2022
Nice job Argus! Thanks for your contributions. I'm aiming to complete a few issues myself next week so will hopefully have these deployed to main along with those. 👍 

In response to your other questions: you're more welcome to submit a PR right-away for minor/easy-to-review changes like these.

This resolves #53
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