A game inspired by the Jujutsu Kaisen anime, based off of Gojo Satoru's character. I've been working on this game for a few weeks on and off to create a more consolidated project in terms of the various games I've made and improve my portfolio.
- Follow development on Twitter
- Right now I have a basic Pygame framework set up heavily inspired by DaFluffyPotato's game development framework.
- Current stage is just testing so I don't really have much, and the art is just placeholder assets for now
- General:
- Implement saving:
- player state
- level state:
- enemies
- tiles
- Make game more attractive with glow
- Create game art
- Implement game cutscenes
- Debug stuff
- Input remapping
- Level editor
- Debug menu / stats for certain abilities and stuff
- Implement saving:
- Main Player
- Implement dash sparks
- Implement black hole attraction, more items = the bigger it gets
- particles
- Implement white hole repulsion, more items = smaller it gets
- particles
- Implement purple, pure destruction
- Level Destruction
- Black flash & Combos
- Sound Effects
- Implement ability timeouts and visuals
- Implement player teleport
- Implement player melees with sparks
- Implement basic enemies with health