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SNJ - Satoru No Jinsei

Gameplay

About

A game inspired by the Jujutsu Kaisen anime, based off of Gojo Satoru's character. I've been working on this game for a few weeks on and off to create a more consolidated project in terms of the various games I've made and improve my portfolio.

  • Follow development on Twitter
  • Right now I have a basic Pygame framework set up heavily inspired by DaFluffyPotato's game development framework.

Dev Plan

  • Current stage is just testing so I don't really have much, and the art is just placeholder assets for now

Stage 1: Testing

  • General:
    • Implement saving:
      • player state
      • level state:
        • enemies
        • tiles
    • Make game more attractive with glow
    • Create game art
    • Implement game cutscenes
    • Debug stuff
    • Input remapping
    • Level editor
    • Debug menu / stats for certain abilities and stuff
  • Main Player
    • Implement dash sparks
    • Implement black hole attraction, more items = the bigger it gets
      • particles
    • Implement white hole repulsion, more items = smaller it gets
      • particles
    • Implement purple, pure destruction
    • Level Destruction
    • Black flash & Combos
    • Sound Effects
    • Implement ability timeouts and visuals
    • Implement player teleport
    • Implement player melees with sparks
    • Implement basic enemies with health

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