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Releases: 1ncontinentia/Incon-Airpower

Version 1.1

25 Feb 23:19
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Incon Airpower v1.1

Release highlights:

  • Rewrote script for full MP compatibility
  • Reduced radio trigger usage in favour of "CAS Interact" menu
  • Added status report option
  • All units can interact with CAS provided they have necessary item
  • Fixed: JIP issues
  • Fixed: player leaving during CAS request would make script hang
  • Fixed: script hanging if player leaves after a strike request
  • Made script more robust overall (should prevent issues where CAS apparently remains active despite players not being able to use it)
  • CAS status now remote to server, strikes still local to client
  • Removed superfluous game objects
  • Reduced time between choosing to mark with laser and confirming mark
  • All variables now synchronise properly across clients and server
  • Increased airpower engaging timeout
  • Added the ability to use the action menu to interact with CAS rather than Radio Charlie. This should help mitigate conflicts with certain addons/scripts (thanks to law-giver for the feedback)

Version 1.1 RC2

24 Feb 13:13
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Version 1.1 RC2 Pre-release
Pre-release

Added the ability to use the action menu to interact with CAS rather than Radio Charlie. This should help mitigate conflicts with certain addons/scripts that use the radio menu and / or interfere with triggers. Thanks to law-giver for the feedback.

Version 1.1 RC1

20 Feb 03:24
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Version 1.1 RC1 Pre-release
Pre-release

Release candidate for v1.1; release highlights include:

  • Rewrote script for full MP compatibility
  • Reduced radio trigger usage in favour of "CAS Interact" menu
  • Added status report option
  • All units can interact with CAS provided they have necessary item
  • Fixed JIP issues
  • Fixed: player leaving during CAS request would make script hang
  • CAS status now remote to server, strikes still local to client
  • Removed superfluous game objects
  • Reduced time between choosing to mark with laser and confirming mark
  • All variables now synchronise properly across clients and server
  • Increased airpower engaging timeout
  • Fixed script hanging if player leaves during a strike request

Version 1.0

17 Feb 14:21
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Version 1 release of Incon Airpower. This release marks the first feature-complete and fully tested version of this script, with a number of refinements over the previous, v0.11 release. Highlights include:

  • Add multiple ordnance types for a single strike
  • Choose to manually track targets / select targets to track
  • Better detection of target markers
  • When marking multiple targets for an airstrike, the aircraft no longer looks for targets that are already marked for the current strike
  • Automatic detection of dusk and dawn.
  • Quicker voice procedure
  • Numerous bugfixes and code cleanups (plus the script will reset itself after a short time if there are any errors, preventing issues where the script would get stuck indefinitely)

Version 0.11

11 Jan 13:06
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Incon Airpower V0.11

This release marks the first feature complete version of Incon Airpower and includes a number of fixes, enhancements and features including:

  • Configurable number of sorties - call for air cover repeatedly up to the maximum number of available sorties
  • Added a configurable interval between unsuccessful requests for air cover - an unsuccessful request no longer means no chance of air cover for the rest of the mission
  • Timeout on radio messages - if you don't respond in a reasonable (configurable) time, the script will reset, preventing various issues with the script remaining active forever and not resetting.
  • Script now resets on player death
  • Enhanced accuracy of tracked strikes
  • Better handling of completed and aborted missions
  • Other tweaks and refinements

Version 0.103 Alpha

26 Nov 22:00
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Adds the ability to call air support from the radio menu on mission start.

Also adds the ability to add an action to specific units to request request air support.

Methods for calling air support are now:

If you want players to call it using a specific object (like a laptop or something) then, in the init of the object, write:

this addaction ["Request air support","INC_airpower\scripts\airpowerSpawn.sqf",[],1,false,true,"","!(missionNamespace getVariable ['APW_airAssetRequested',false])"];

If you want the player to call it from their action menu, in the playable unit's init, write:

player setVariable ["APW_initAddaction",true];

If you want the player to call it from a radio trigger (radio Alpha), in the playable unit's init, write:

player setVariable ["APW_initRadioTrig",true];

Version 0.102 Alpha

21 Nov 13:24
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Changelog:

Increased performance and reliability of tracking vehicles
Sensors are less sensitive to snakes and birds
Adjusted timings slightly (reduced delay between selecting laser guidance and being able to mark a target)
Increased laser accuracy - laser must be closer to an enemy target to initiate tracking
Overall target tracking responsiveness should be much improved now

Incon Airpower v0.101 Alpha (hotfix)

20 Nov 21:58
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This fixes an error caused by legacy variable "compromised".

Version 0.1 Alpha

19 Nov 18:18
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Initial Alpha release of Incon Airpower.