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Damage number transparency #2

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240hz opened this issue Mar 27, 2019 · 2 comments
Closed

Damage number transparency #2

240hz opened this issue Mar 27, 2019 · 2 comments

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@240hz
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240hz commented Mar 27, 2019

Damage number transparency, size, display time.
PLEASE GIVE DEVs

@240hz 240hz added help wanted Extra attention is needed question Further information is requested labels Mar 27, 2019
@kALLEBALIK
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kALLEBALIK commented Apr 10, 2019

Have you experimented with these values?

[ConVar."damage_indicator_style_pilot"]
address = 0x2350a00
flags = 0x1000000
default_value = "2"
[ConVar."damage_indicator_style_titan"]
address = 0x234e190
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_damageIndicatorStyle"]
address = 0x2319ce0
flags = 0x1000000
default_value = "2"
[ConVar."hud_setting_damageTextStyle"]
address = 0x2315030
flags = 0x1000000
default_value = "1"

Edit:
damage_indicator_style_pilot "3" // (0) 2d, (1) = 2d/3d both, (3) 3d
damage_indicator_style_titan "1" // Probably nothing
hud_setting_damageIndicatorStyle "2" // crosshair damage feedback (0) off, (1) X, (2) X w/shield icon
hud_setting_damageTextStyle "1" // damage numbers, (0) off, (1) stacking, (2) floating, (3) both

I'll keep looking.

@r1ft4469
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r1ft4469 commented Apr 14, 2019

This is all I have found doesn't seem to work.
hud_setting_pingAlpha "0.500000"

@240hz 240hz removed the help wanted Extra attention is needed label Apr 18, 2019
@240hz 240hz closed this as completed Jun 3, 2019
@240hz 240hz removed the question Further information is requested label Jul 8, 2019
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