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Classic and GrandMaster EXTRA don't respect the randomizer mod #1064

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KonSola5 opened this issue Dec 12, 2023 · 2 comments · May be fixed by #1072
Open

Classic and GrandMaster EXTRA don't respect the randomizer mod #1064

KonSola5 opened this issue Dec 12, 2023 · 2 comments · May be fixed by #1072
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bug Something isn't working internal Issue regarding the internal code of the game

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@KonSola5
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KonSola5 commented Dec 12, 2023

Techmino.V0.17.15.2023-12-12.10-22-27.mp4

I've set the randomizer to c2 using a mod (which should override mode settings), yet Classic still uses rand and GrandMaster EXTRA still uses hisPool.

In the video, I first entered GrandMaster EXTRA (notice the hisPool pattern - this shouldn't happen), later I entered Master HARD (c2 pattern - this should happen).

@Not-A-Normal-Robot
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Mods used to override mode settings, but ever since the code for modes split into eventsets and the mode itself (which was quite a while ago), it no longer does that. I'm not sure if it's intentional or not, so I'm keeping this up.

@shoucandanghehe
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Mods are supposed to override the rules of the mode🤔

@shoucandanghehe shoucandanghehe added bug Something isn't working internal Issue regarding the internal code of the game labels Dec 16, 2023
@SweetSea-ButImNotSweet SweetSea-ButImNotSweet linked a pull request Jan 7, 2024 that will close this issue
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Labels
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3 participants