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Multiple Paths under a Shape don't invalidate #26
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Here's a zip file containing two files: |
The best way to handle this is by invalidating the shape when a sub-path has its transform marked dirty (as opposed to when the transform updates). This avoids generating two update cycles and avoids doing a conditional when every ActorNode updates. I made this change for both the user drawn paths and the procedural ones. |
Alright, great, this looks fixed! |
If multiple Paths are nested under a single Shape have different keyframed values for each Path, the Shape won't invalidate any of the underlying Paths, and thus won't update.
A simple fix for this would be to add in
ActorNode.update()
:The text was updated successfully, but these errors were encountered: