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StartMenu.cs
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StartMenu.cs
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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class StartMenu : MonoBehaviour {
private AudioSource audioSource;
[SerializeField] private AudioClip startButtonSound;
[SerializeField] private GameObject StartButton;
[SerializeField] private GameObject Loading;
[SerializeField] private GameObject Quit;
void Awake()
{
Time.timeScale = 1;
Loading.SetActive(false);
audioSource = GetComponent<AudioSource>();
}
public void startGame()
{
StartButton.SetActive(false);
Loading.SetActive(true);
audioSource.PlayOneShot(startButtonSound);
StartCoroutine("loadGame");
}
public void quitGame()
{
Application.Quit();
}
IEnumerator loadGame()
{
Quit.SetActive(false);
yield return new WaitForSeconds(startButtonSound.length);
SceneManager.LoadScene("Main");
}
}