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Create a map system #2
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I found Tiled, a map editor that I really like. There's already a well-received pygame extension pytmx to convert the maps into resources usable by maps. I added the library to the utils module and rewrote test.py to show it off. http://www.mapeditor.org/ - Tiled Map Editor |
Awesome, I merged the pull request. The test runs smoothly. I was looking for some python/pygame implementations of map editors but On 6/16/2013 8:34 PM, stephenap07 wrote:
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Sounds great! Sorry to be a little pedantic, but I think that pytmx needs to be put in a separate directory called contrib in the root jax-group-project directory. I didn't test the project yet, but looking good so far. |
Ah, yea. I'll move it over soon. Thanks for the feedback, much appreciated. After I clean that up I'll spend some time on fleshing out the Level On 6/17/2013 10:39 AM, stephenap07 wrote:
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Create a basic map format to lay down our blocks and other entities.
Using an existing tool or creating a new tool for map editing would be nice instead
of hardcoding.
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