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*Increased MAX_MAP_PER_SERVER to 2000 +Because their's nearly 1000 maps in the cache, instance maps will likely generate -in the ID range for Extra/Custom maps. The 500 increase will give headspace for -more official maps and instances. This also shifts the ID ranges for Extra/Custom -maps by 500. Be sure to rebuild your map cache if your using custom maps. *Added support for the extended refine system. +This is a customized system for supporting +20 equippment refines. -The system is off by default but can be enabled in the source. -Check the db/refine_db_extended.txt file for more info. *Disabled warnings about possible packet encryption when the server receives a -unknown packet. 2018 clients have encryption disabled by default and people by -now should know how to resolve possible issues like this. *Important monster ID's are now set in a enum table. *Player clone ID range reduced to 200 clones max. +This will be increased back in the future once the 2nd monster ID range is -supported. =Database *Renamed the monster KO_ZANZOU to KO_KAGE. +Its the actural official name. =Jobs *Mechanic +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado. =Skills *RK_CRUSHSTRIKE *LG_SHIELDSPELL +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings. *LG_SHIELDPRESS +Updated stun duration to official. -Once again the 2011 iRO document is wrong. +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings. git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@870 cad27aaa-dce3-4a30-a00a-e4fd67c11881
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,20 @@ | ||
// Database for upgrading items. (+20 version for 3CeAM) | ||
// Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect... | ||
// Armor defense is done in percentage (ie 70 = .7 def) | ||
// Weapons are whole numbers (ie 3 = 3 atk) | ||
// | ||
// 3CeAM Extended Refine System Info | ||
// When enabled, the system will increase the max refine level to 20. | ||
// The system will give bonus DEF on armor equips for refine levels 1 to 10, but | ||
// will not give any additional DEF on refine levels 11 to 20 for balance reasons. | ||
// Weapons will get bonus ATK on all refine levels. | ||
// Item scripts affected by refine level will be affected by all levels. | ||
// | ||
// Note: To load this file, go into the src/map/status.h file and change the MAX_REFINE setting to 20 and recompile. | ||
// The system will switch to loading this file instead of the refine_db.txt one automatically. | ||
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||
70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 8, 8, 8, 8, 7, 7, 7, 7, 5, 5, // Armor | ||
2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 18, 18, 18, 18, 18, 17, 17, 17, 15, 15, // Lv.1 Weapons | ||
3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 18, 18, 18, 18, 18, 17, 17, 17, 15, 15, // Lv.2 Weapons | ||
5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 18, 18, 18, 18, 18, 17, 17, 17, 15, 15, // Lv.3 Weapons | ||
7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 8, 8, 8, 8, 7, 7, 7, 7, 5, 5, // Lv.4 Weapons |
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