/
dominoes_game.py
354 lines (340 loc) · 15.6 KB
/
dominoes_game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
import random
from player_human import playerh
from selectplayers import *
import log
import copy
import datetime
class GameLog:
"""@brief Log class to save a complete game
"""
def __init__(self, date, place, max_points, player1, player2, player3, player4, description):
self.info = {
"date" : date,
"place" : place,
"max_points" : max_points,
"player1" : player1,
"player2" : player2,
"player3" : player3,
"player4" : player4,
"team1" : player1 + " " + player3,
"team2" : player2 + " " + player4,
"description" : description,
"winner_team" : "",
"team1_points" : 0,
"team2_points" : 0,
}
self.hands = [[]]
self.current_hand = 0
def move(self, player, position, tile, side, left, right, mtime = 0):
# time is the time player took while thinking.
# values: 0 = I din't have to think, just one tile available to play
# 1 = I have many posibilities
# 2 = Really long time thinking
movement = {
'player' : player,
'position' : position,
'tile' : tile,
'side' : side,
'left' : left,
'right' : right,
'mtime' : mtime,
}
self.hands[self.current_hand].append(movement)
def end_hand(self, team1_points, team2_points):
self.current_hand += 1
self.hands.append([])
self.info['team1_points'] = team1_points
self.info['team2_points'] = team2_points
def end_game(self):
if int(self.info['team1_points']) > self.info['max_points']:
self.info['winner_team'] = self.info['player1'] + " " + self.info['player3']
else:
self.info['winner_team'] = self.info['player2'] + " " + self.info['player4']
def __str__(self):
print "INFORMACION"
for k, v in self.info.items():
print k + ": " + str(v)
print ""
iter = 1
for hand in self.hands:
print "MANO NUM " + str(iter)
iter += 1
for move in hand:
print " " + str(move['position']) + " - " + str(move['tile']) + " - " + str(move['side']) \
+ " - " + str(move['left']) + " - " + str(move['right']) + " - " + str(move['mtime'])
print ""
return ""
class domino_game:
"""@brief Game class to manage a full dominoes game
Includes methods to shuffle domino tiles, deal them to players, ask players to
down tiles and checking game and players are properly playing using defined
rules.
Currently it just supports International dominoes game type, two teams of two
players playing one against the other, finishing when reaching 200 points. For
more info you can follow the next link
http://es.wikipedia.org/wiki/Domin%C3%B3#Modalidad_Domin.C3.B3_Internacional
"""
# Methods
def __init__(self):
self.points = config['points_per_game']
self.next_player = 0
self.points_team_1 = 0
self.points_team_2 = 0
self.hand_counter = 0
self.step_counter = 0
self.player_started = 0
self.tiles = ["00", "01", "02", "03", "04", "05", "06",
"11", "12", "13", "14", "15", "16",
"22", "23", "24", "25", "26",
"33", "34", "35", "36",
"44", "45", "46",
"55", "56",
"66"]
self.board = []
self.left_tile = None
self.right_tile = None
self.first_tile = "00"
self.players_tiles = [[], [], [], []]
self.players = []
self.player_pass = 0
self.player_type = [1, 1, 1, 1]
# FIXME rellenar con valores reales
self.gamelog = GameLog(datetime.datetime.now(), "home", self.points, "hola1", "hola2", "hola3", "hola4", "lorem ipsum")
self.stats = {
'player_pass' : [0, 0, 0, 0],
'player_win' : [0, 0, 0, 0],
'game_close' : 0,
'hands_played' : 0,
'greatest_close' : [0, 0]
}
def create_players(self, p1, p2, p3, p4):
"""@brief generates players
Generates 4 players. Each player can be human "h" or computer.
@param p1 defines player 1 behaviour
@param p2 defines player 2 behaviour
@param p3 defines player 3 behaviour
@param p4 defines player 4 behaviour
"""
# god: Oh myself, this code makes me so sad i should kill some kitten
# me: but it works, so shut up
# god: no, it doesn't, you silly faggot
# me: ok, i'll fix it tomorrow
# me: done!
# god: ok, much better
if p1 == "h":
self.players.append(playerh(self.players_tiles[0]))
else:
for item in allplayers:
if item['id'] == p1:
self.players.append(item['ia'].Player(self.players_tiles[0]))
break
for item in allplayers:
if item['id'] == p2:
self.players.append(item['ia'].Player(self.players_tiles[1]))
break
for item in allplayers:
if item['id'] == p3:
self.players.append(item['ia'].Player(self.players_tiles[2]))
break
for item in allplayers:
if item['id'] == p4:
self.players.append(item['ia'].Player(self.players_tiles[3]))
break
self.player_type = [p1, p2, p3, p4]
def currentplayer(self):
return self.next_player
def nextplayer(self):
if self.hand_counter == 1 and len(self.board) == 0:
"""player with 66 starts"""
if "66" in self.players_tiles[0]:
self.player_started = 0
elif "66" in self.players_tiles[1]:
self.player_started = 1
elif "66" in self.players_tiles[2]:
self.player_started = 2
elif "66" in self.players_tiles[3]:
self.player_started = 3
self.next_player = self.player_started
return self.player_started
elif len(self.board) == 0:
self.player_started = (self.player_started + 1) % 4
self.next_player = self.player_started
self.players[self.next_player].player_pos(1)
self.players[(self.next_player+1)%4].player_pos(2)
self.players[(self.next_player+2)%4].player_pos(3)
self.players[(self.next_player+3)%4].player_pos(4)
return self.player_started
else:
self.next_player = (self.next_player + 1) % 4
self.step_counter += 1
return self.next_player
def points_team1(self): return self.points_team_1
def points_team2(self): return self.points_team_2
def points_hand_team(self, team):
if team == 1 or team == 2:
points_hand = 0
for item in self.players_tiles[team-1]:
points_hand = points_hand + int(item[0]) + int(item[1])
for item in self.players_tiles[team+1]:
points_hand = points_hand + int(item[0]) + int(item[1])
return points_hand
else:
return False
def print_hand(self):
#print self.board
#print "player 1: %s" % self.players_tiles[0]
#print "player 2: %s" % self.players_tiles[1]
#print "player 3: %s" % self.players_tiles[2]
#print "player 4: %s" % self.players_tiles[3]
#print ""
pass
def deal_tiles(self):
self.hand_counter += 1
del self.board[:]
del self.players_tiles[0][:]
del self.players_tiles[1][:]
del self.players_tiles[2][:]
del self.players_tiles[3][:]
#random.seed(1) #starts player 3
random.seed(2) #starts player 1
#random.seed(4) #starts player 2
#random.seed(5) #starts player 4
random.shuffle(self.tiles)
tiles_position = 0;
self.step_counter = 0
self.left_tile = None
self.right_tile = None
for item in self.tiles:
self.players_tiles[tiles_position].append(item)
if item == "66" and self.hand_counter == 1:
self.players[tiles_position].player_pos(1)
tiles_position = (tiles_position+1) % 4
self.players[tiles_position].player_pos(2)
tiles_position = (tiles_position+1) % 4
self.players[tiles_position].player_pos(3)
tiles_position = (tiles_position+1) % 4
self.players[tiles_position].player_pos(4)
tiles_position = (tiles_position+1) % 4
else:
self.players[self.player_started].player_pos(1)
tiles_position = (tiles_position+1) % 4
def create_gamelog(self):
pass
def end_hand(self):
if len(self.players_tiles[0]) == 0 or len(self.players_tiles[2]) == 0:
self.stats['player_win'][self.next_player] += 1
self.points_team_1 = self.points_team_1 + self.points_hand_team(1) + self.points_hand_team(2)
self.player_pass = 0
self.stats['hands_played'] += 1
self.gamelog.end_hand(self.points_team_1, self.points_team_2)
return True
elif len(self.players_tiles[1]) == 0 or len(self.players_tiles[3]) == 0:
self.stats['player_win'][self.next_player] += 1
self.points_team_2 = self.points_team_2 + self.points_hand_team(1) + self.points_hand_team(2)
self.player_pass = 0
self.hand_counter = self.hand_counter + 1
self.stats['hands_played'] += 1
self.gamelog.end_hand(self.points_team_1, self.points_team_2)
return True
elif self.player_pass == 4:
if self.points_hand_team(1) < self.points_hand_team(2):
#print "after draw, team 1 wins!"
#print "team_1: %s" % self.points_hand_team(1)
#print "team_2: %s" % self.points_hand_team(2)
self.points_team_1 = self.points_team_1 + self.points_hand_team(1) + self.points_hand_team(2)
if (self.stats['greatest_close'][0] < self.points_hand_team(1) + self.points_hand_team(2)):
self.stats['greatest_close'][0] = self.points_hand_team(1) + self.points_hand_team(2)
elif self.points_hand_team(1) > self.points_hand_team(2):
#print "after draw, team 2 wins!"
#print "team_1: %s" % self.points_hand_team(1)
#print "team_2: %s" % self.points_hand_team(2)
self.points_team_2 = self.points_team_2 + self.points_hand_team(1) + self.points_hand_team(2)
if (self.stats['greatest_close'][1] < self.points_hand_team(1) + self.points_hand_team(2)):
self.stats['greatest_close'][1] = self.points_hand_team(1) + self.points_hand_team(2)
self.stats['game_close'] += 1
self.player_pass = 0
self.hand_counter = self.hand_counter + 1
self.gamelog.end_hand(self.points_team_1, self.points_team_2)
return True
else:
return False
def end_game(self):
if int(self.points_team_1) > int(self.points) or int(self.points_team_2) > int(self.points):
self.gamelog.end_game()
return True
else:
return False
def player_must_pass(self, player_id):
for item in self.players_tiles[player_id]:
if item[0] == self.left_tile or item[1] == self.left_tile or item[0] == self.right_tile \
or item[1] == self.right_tile or self.left_tile == None:
return False
return True
def can_i_put_this_tile_in_this_side(self, tile, side):
"This function was created after Feria del Puerto de Santa Maria fair"
if (side == 'left' and (tile[0] == self.left_tile or tile[1] == self.left_tile)) \
or (side == 'right' and (tile[0] == self.right_tile or tile[1] == self.right_tile)):
return True
else:
return False
def ask_tile(self, player_pos, new_tile = None, side = None, mtime = 1):
""" Ask a player for a tile """
if new_tile == None or side == None:
new_tile, side, mtime = self.players[player_pos].down_tile(self.left_tile, self.right_tile, copy.deepcopy(self.board), None, self.gamelog)
log.write("player %s puts %s tile in the %s" % (player_pos + 1, new_tile, side))
if (self.player_started == 0 and player_pos == 0): log_player_pos = 1
elif (self.player_started == 0 and player_pos == 1): log_player_pos = 2
elif (self.player_started == 0 and player_pos == 2): log_player_pos = 3
elif (self.player_started == 0 and player_pos == 3): log_player_pos = 4
elif (self.player_started == 1 and player_pos == 0): log_player_pos = 4
elif (self.player_started == 1 and player_pos == 1): log_player_pos = 1
elif (self.player_started == 1 and player_pos == 2): log_player_pos = 2
elif (self.player_started == 1 and player_pos == 3): log_player_pos = 3
elif (self.player_started == 2 and player_pos == 0): log_player_pos = 3
elif (self.player_started == 2 and player_pos == 1): log_player_pos = 4
elif (self.player_started == 2 and player_pos == 2): log_player_pos = 1
elif (self.player_started == 2 and player_pos == 3): log_player_pos = 2
elif (self.player_started == 3 and player_pos == 0): log_player_pos = 2
elif (self.player_started == 3 and player_pos == 1): log_player_pos = 3
elif (self.player_started == 3 and player_pos == 2): log_player_pos = 4
elif (self.player_started == 3 and player_pos == 3): log_player_pos = 1
self.gamelog.move(player_pos+1, log_player_pos, new_tile, side, self.left_tile, self.right_tile, mtime)
if new_tile != None or side != 'pass':
self.player_pass = 0
if len(self.board) == 0:
"""first move"""
self.board.append(new_tile)
self.left_tile = new_tile[0]
self.right_tile = new_tile[1]
self.first_tile = new_tile
else:
"""other"""
if side == 'left' and new_tile[0] == self.left_tile:
self.board.insert(0, new_tile[1] + new_tile[0])
self.left_tile = new_tile[1]
elif side == 'left' and new_tile[1] == self.left_tile:
self.board.insert(0, new_tile)
self.left_tile = new_tile[0]
elif side == 'right' and new_tile[0] == self.right_tile:
self.board.append(new_tile)
self.right_tile = new_tile[1]
elif side == 'right' and new_tile[1] == self.right_tile:
self.board.append(new_tile[1] + new_tile[0])
self.right_tile = new_tile[0]
return new_tile, side, mtime
else:
self.player_pass += 1
log.write("player %s pass" % (player_pos + 1))
self.stats['player_pass'][player_pos] += 1
return "XX", "XX", 0
def restart(self):
self.points_team_1 = 0
self.points_team_2 = 0
self.left_tile = None
self.right_tile = None
self.gamelog = GameLog(datetime.datetime.now(), "home", self.points, "hola1", "hola2", "hola3", "hola4", "lorem ipsum")
# restart stats
self.stats['player_pass'] = [0, 0, 0, 0]
self.stats['player_win'] = [0, 0, 0, 0]
self.stats['game_close'] = 0
self.stats['greatest_close'] = [0, 0]