Skip to content

Commit

Permalink
Added license for the bubbleSort that N.C.Zakas created
Browse files Browse the repository at this point in the history
  • Loading branch information
3rd-Eden committed Jul 30, 2010
1 parent d6b79a8 commit d44512a
Show file tree
Hide file tree
Showing 2 changed files with 155 additions and 5 deletions.
141 changes: 136 additions & 5 deletions algorithms.js
Original file line number Original file line Diff line number Diff line change
@@ -1,5 +1,8 @@
// see http://en.wikipedia.org/wiki/Soundex /**
// Soundex allows you to check how close strings are matching. * Calculates the soundex of a given string
* @param {String} string the String that needs to be converted to a soundex value.
* @return {String} the soundex of the string
*/
exports.soundex = function( string ){ exports.soundex = function( string ){
string = string.toUpperCase(); string = string.toUpperCase();


Expand All @@ -25,8 +28,14 @@ exports.soundex = function( string ){
return soundx.join( '' ); return soundx.join( '' );
}; };


// see http://en.wikipedia.org/wiki/Bisection_method /**
// What it basically does is return the index where item X should be placed in the array, assuming the array is sorted * Calculates the index of the Array where item X should be placed, assuming the Array is sorted.
* @param {Array} array The array containing the items.
* @param {int} x The item that needs to be added to the array.
* @param {int} low Inital Index that is used to start searching, optional.
* @param {int} high The maximum Index that is used to stop searching, optional.
* @return {int} the index where item X should be placed
*/
exports.bisect = exports.bisectRight = function( array, x, low, high ){ exports.bisect = exports.bisectRight = function( array, x, low, high ){


// The low and high bounds the inital slice of the array that needs to be searched // The low and high bounds the inital slice of the array that needs to be searched
Expand All @@ -48,7 +57,15 @@ exports.bisect = exports.bisectRight = function( array, x, low, high ){
return low; return low;
}; };


exports.bisectLeft = function( array, x, low, high ){ /**
* Calculates the index of the Array where item X should be placed, assuming the Array is sorted.
* @param {Array} array The array containing the items.
* @param {int} x The item that needs to be added to the array.
* @param {int} low Inital Index that is used to start searching, optional.
* @param {int} high The maximum Index that is used to stop searching, optional.
* @return {int} the index where item X should be placed
*/
exports.bisectLeft = function( array, x, low , high ){


// The low and high bounds the inital slice of the array that needs to be searched // The low and high bounds the inital slice of the array that needs to be searched
// this is optional // this is optional
Expand All @@ -67,4 +84,118 @@ exports.bisectLeft = function( array, x, low, high ){
} }


return low; return low;
};



/**
* Creates array ranges or applies padding to an array.
* @param {Array} array The array that needs the padding.
* @param {int} size The amount of padding needs to be added to the array.
* @param {int} value The value that is used for the padding, optional. If omitted the padding index is used.
* @return {Array} The array with padding applied.
*/
var range = function( array, size, value ){
var length = Math.abs( size ) - array.length, i = 0;
if( length <= 0 )
return array;

for(; i <= length; i++ )
size < 0 ? array.unshift( value || i ) : array[ array.length ] = value || i;

return array;
};

/**
* Calculates the Levenshtein distance between a and b.
* @param {String} a Item 1.
* @param {String} b Item 2.
* @return {int} the distance.
*/
exports.levenshtein = function( a, b ){
if( a === b ) return 0;

var a_len = a.length, b_len = b.length, tmp;

if( a_len === 0 ) return b_len;
if( b_len === 0 ) return a_len;

// make sure a_len <= b_len
if( a_len > b_len ){
tmp = a_len;
a_len = b_len; b_len = tmp;

tmp = a;
a = b; b = tmp;
}

var current = range( [], a_len + 1),
b_loop = b_len + 1,
a_loop, previous, adds, changes, deletes, min,
i = 1,j;

for(; i < b_loop; i++ ){
previous = current;
current = range( [i], a_len, 0 );

for( j = 1, a_loop = a_len + 1; j < a_loop; j++ ){
adds = previous[ j ] + 1;
deletes = current[ j-1 ] + 1;
changes = previous[ j-1 ];

if( a[j-1] != b[i-1] )
changes = changes + 1;

if( adds < deletes && adds < changes )
min = adds;
else if( deletes < adds && deletes < changes )
min = deletes;
else
min = changes;

current[ j ] = min;
}
}

return current[ a_len ]

};

/*
* The following functions are Copyright (c) 2009 Nicholas C. Zakas
* LICENSED: http://github.com/3rd-Eden/node-algorithms/licenses/NCZAKAS
*
* bubbleSort: http://github.com/nzakas/computer-science-in-javascript/blob/master/algorithms/sorting/bubble-sort/bubble-sort-2.js
*/

/**
* Swaps two values in an array.
* @param {Array} items The array containing the items.
* @param {int} firstIndex Index of first item to swap.
* @param {int} secondIndex Index of second item to swap.
* @return {void}
*/
var swap = function(items, firstIndex, secondIndex ){
var temp = items[ firstIndex ];
items[ firstIndex ] = items[ secondIndex ];
items[ secondIndex ] = temp;
};

/**
* A bubble sort implementation in JavaScript. The array
* is sorted in-place. This uses two reversed loops that
* count down instead of counting up.
* @param {Array} items An array of items to sort.
* @return {Array} The sorted array.
*/
exports.bubbleSort = function(items){
var len = items.length,
i = len-1, j;

for( ; i >= 0; i-- )
for( j=len-i; j >= 0; j-- )
if( items[j] < items[j-1] )
swap(items, j, j-1);

return items;
}; };
19 changes: 19 additions & 0 deletions licenses/NCZAKAS
Original file line number Original file line Diff line number Diff line change
@@ -0,0 +1,19 @@
Copyright (c) 2009 Nicholas C. Zakas

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

0 comments on commit d44512a

Please sign in to comment.