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session_endpoint.go
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/
session_endpoint.go
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package agent
import (
"fmt"
"net/http"
"strings"
"time"
"github.com/hashicorp/consul/agent/consul"
"github.com/hashicorp/consul/agent/consul/structs"
"github.com/hashicorp/consul/types"
)
const (
// lockDelayMinThreshold is used to convert a numeric lock
// delay value from nanoseconds to seconds if it is below this
// threshold. Users often send a value like 5, which they assume
// is seconds, but because Go uses nanosecond granularity, ends
// up being very small. If we see a value below this threshold,
// we multiply by time.Second
lockDelayMinThreshold = 1000
)
// sessionCreateResponse is used to wrap the session ID
type sessionCreateResponse struct {
ID string
}
// SessionCreate is used to create a new session
func (s *HTTPServer) SessionCreate(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
// Mandate a PUT request
if req.Method != "PUT" {
resp.WriteHeader(405)
return nil, nil
}
// Default the session to our node + serf check + release session invalidate behavior
args := structs.SessionRequest{
Op: structs.SessionCreate,
Session: structs.Session{
Node: s.agent.config.NodeName,
Checks: []types.CheckID{consul.SerfCheckID},
LockDelay: 15 * time.Second,
Behavior: structs.SessionKeysRelease,
TTL: "",
},
}
s.parseDC(req, &args.Datacenter)
s.parseToken(req, &args.Token)
// Handle optional request body
if req.ContentLength > 0 {
if err := decodeBody(req, &args.Session, FixupLockDelay); err != nil {
resp.WriteHeader(400)
fmt.Fprintf(resp, "Request decode failed: %v", err)
return nil, nil
}
}
// Create the session, get the ID
var out string
if err := s.agent.RPC("Session.Apply", &args, &out); err != nil {
return nil, err
}
// Format the response as a JSON object
return sessionCreateResponse{out}, nil
}
// FixupLockDelay is used to handle parsing the JSON body to session/create
// and properly parsing out the lock delay duration value.
func FixupLockDelay(raw interface{}) error {
rawMap, ok := raw.(map[string]interface{})
if !ok {
return nil
}
var key string
for k := range rawMap {
if strings.ToLower(k) == "lockdelay" {
key = k
break
}
}
if key != "" {
val := rawMap[key]
// Convert a string value into an integer
if vStr, ok := val.(string); ok {
dur, err := time.ParseDuration(vStr)
if err != nil {
return err
}
if dur < lockDelayMinThreshold {
dur = dur * time.Second
}
rawMap[key] = dur
}
// Convert low value integers into seconds
if vNum, ok := val.(float64); ok {
dur := time.Duration(vNum)
if dur < lockDelayMinThreshold {
dur = dur * time.Second
}
rawMap[key] = dur
}
}
return nil
}
// SessionDestroy is used to destroy an existing session
func (s *HTTPServer) SessionDestroy(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
// Mandate a PUT request
if req.Method != "PUT" {
resp.WriteHeader(405)
return nil, nil
}
args := structs.SessionRequest{
Op: structs.SessionDestroy,
}
s.parseDC(req, &args.Datacenter)
s.parseToken(req, &args.Token)
// Pull out the session id
args.Session.ID = strings.TrimPrefix(req.URL.Path, "/v1/session/destroy/")
if args.Session.ID == "" {
resp.WriteHeader(400)
fmt.Fprint(resp, "Missing session")
return nil, nil
}
var out string
if err := s.agent.RPC("Session.Apply", &args, &out); err != nil {
return nil, err
}
return true, nil
}
// SessionRenew is used to renew the TTL on an existing TTL session
func (s *HTTPServer) SessionRenew(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
// Mandate a PUT request
if req.Method != "PUT" {
resp.WriteHeader(405)
return nil, nil
}
args := structs.SessionSpecificRequest{}
if done := s.parse(resp, req, &args.Datacenter, &args.QueryOptions); done {
return nil, nil
}
// Pull out the session id
args.Session = strings.TrimPrefix(req.URL.Path, "/v1/session/renew/")
if args.Session == "" {
resp.WriteHeader(400)
fmt.Fprint(resp, "Missing session")
return nil, nil
}
var out structs.IndexedSessions
if err := s.agent.RPC("Session.Renew", &args, &out); err != nil {
return nil, err
} else if out.Sessions == nil {
resp.WriteHeader(404)
fmt.Fprintf(resp, "Session id '%s' not found", args.Session)
return nil, nil
}
return out.Sessions, nil
}
// SessionGet is used to get info for a particular session
func (s *HTTPServer) SessionGet(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
args := structs.SessionSpecificRequest{}
if done := s.parse(resp, req, &args.Datacenter, &args.QueryOptions); done {
return nil, nil
}
// Pull out the session id
args.Session = strings.TrimPrefix(req.URL.Path, "/v1/session/info/")
if args.Session == "" {
resp.WriteHeader(400)
fmt.Fprint(resp, "Missing session")
return nil, nil
}
var out structs.IndexedSessions
defer setMeta(resp, &out.QueryMeta)
if err := s.agent.RPC("Session.Get", &args, &out); err != nil {
return nil, err
}
// Use empty list instead of nil
if out.Sessions == nil {
out.Sessions = make(structs.Sessions, 0)
}
return out.Sessions, nil
}
// SessionList is used to list all the sessions
func (s *HTTPServer) SessionList(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
args := structs.DCSpecificRequest{}
if done := s.parse(resp, req, &args.Datacenter, &args.QueryOptions); done {
return nil, nil
}
var out structs.IndexedSessions
defer setMeta(resp, &out.QueryMeta)
if err := s.agent.RPC("Session.List", &args, &out); err != nil {
return nil, err
}
// Use empty list instead of nil
if out.Sessions == nil {
out.Sessions = make(structs.Sessions, 0)
}
return out.Sessions, nil
}
// SessionsForNode returns all the nodes belonging to a node
func (s *HTTPServer) SessionsForNode(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
args := structs.NodeSpecificRequest{}
if done := s.parse(resp, req, &args.Datacenter, &args.QueryOptions); done {
return nil, nil
}
// Pull out the node name
args.Node = strings.TrimPrefix(req.URL.Path, "/v1/session/node/")
if args.Node == "" {
resp.WriteHeader(400)
fmt.Fprint(resp, "Missing node name")
return nil, nil
}
var out structs.IndexedSessions
defer setMeta(resp, &out.QueryMeta)
if err := s.agent.RPC("Session.NodeSessions", &args, &out); err != nil {
return nil, err
}
// Use empty list instead of nil
if out.Sessions == nil {
out.Sessions = make(structs.Sessions, 0)
}
return out.Sessions, nil
}