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Program received signal SIGSEGV, Segmentation fault.
0x66982356 in sf::operator==(sf::String const&, sf::String const&) ()
from C:\Users\Victor\dynamic_structure_to_file\sfml-system-2.dll
(gdb) bt
#0 0x66982356 in sf::operator==(sf::String const&, sf::String const&) ()
from C:\Users\Victor\dynamic_structure_to_file\sfml-system-2.dll
#1 0x669823d8 in sf::operator!=(sf::String const&, sf::String const&) ()
from C:\Users\Victor\dynamic_structure_to_file\sfml-system-2.dll
#2 0x6b6219de in sf::Text::setString(sf::String const&) ()
from C:\Users\Victor\dynamic_structure_to_file\sfml-graphics-2.dll
#3 0x6428b312 in ?? ()
from C:\Users\Victor\dynamic_structure_to_file\Code.dll
#4 0x64284c05 in ?? ()
from C:\Users\Victor\dynamic_structure_to_file\Code.dll
#5 0x64282852 in ?? ()
from C:\Users\Victor\dynamic_structure_to_file\Code.dll
#6 0x64287f66 in ?? ()
from C:\Users\Victor\dynamic_structure_to_file\Code.dll
#7 0x6943a828 in RuntimeScene::RenderAndStep() ()
from C:\Users\Victor\dynamic_structure_to_file\GDCpp.dll
#8 0x0040465b in ?? ()
#9 0x004010db in ?? ()
#10 0x00401158 in ?? ()
#11 0x76c8338a in KERNEL32!BaseCleanupAppcompatCacheSupport ()
from C:\Windows\syswow64\kernel32.dll
#12 0x0028ffd4 in ?? ()
#13 0x777a9f72 in ntdll!RtlpNtSetValueKey ()
from C:\Windows\system32\ntdll.dll
#14 0x7efde000 in ?? ()
#15 0x777a9f45 in ntdll!RtlpNtSetValueKey ()
from C:\Windows\system32\ntdll.dll
#16 0x00401140 in ?? ()
#17 0x00000000 in ?? ()
The text was updated successfully, but these errors were encountered:
Still highlight the fact that GD should have a function to browse objects and events and automatically set used extensions. But good to know it's not a "real" bug ^^
With this project : http://forum.compilgames.net/viewtopic.php?p=48995#p48995
It crashes directly when I start the compiled game :
The text was updated successfully, but these errors were encountered: