GDevelop is a full-featured, open-source game development software, allowing to create desktop and mobile games without any knowledge in a specific programming language. All the game logic is built up using an intuitive and powerful event-based system.
|Download GDevelop to make games||Go on GDevelop website to download GD!|
|Contribute to the editor||Download Node.js and follow this README.|
|Create/improve an extension||Download Node.js and follow this README.|
|Help to translate GDevelop||Go on the GDevelop project on Crowdin.|
Overview of the architecture
||GDevelop core library, containing common tools to implement the IDE and work with GDevelop games.|
||The game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.|
||Extensions for the game engine, providing objects, behaviors, events and new features.|
To learn more about GDevelop Architecture, read the architecture overview here.
Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.
- GDevelop forums and Discord chat.
- GDevelop homepage
- GDevelop wiki (documentation)
- Help translate GDevelop in your language: GDevelop project on Crowdin.
- GDevelop Roadmap on Trello.com, for a global view of the features that could be added. Please vote and comment here for new features/requests.
- GitHub issue page, for technical issues and bugs.
Games made with GDevelop
- See the Showcase of games created with GDevelop.
- Suggest your game to be added to the showcase here.
Lil BUB's HELLO EARTH is one of the many games built with GDevelop.
- The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively
Extensionsfolders) are under the MIT license.
- The name, GDevelop, and its logo are the exclusive property of Florian Rival.
Games exported with GDevelop are based on the HTML5 game engine (see
GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.