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tweentools.ts
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tweentools.ts
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/*
GDevelop - Tween Behavior Extension
Copyright (c) 2010-2023 Florian Rival (Florian.Rival@gmail.com)
*/
namespace gdjs {
export interface RuntimeScene {
_tweens: gdjs.evtTools.tween.TweenManager;
}
export namespace evtTools {
export namespace tween {
const logger = new gdjs.Logger('Tween');
export const getTweensMap = (runtimeScene: RuntimeScene) =>
runtimeScene._tweens ||
(runtimeScene._tweens = new gdjs.evtTools.tween.TweenManager());
// Layout tweens from event-based objects won't step, but it's fine
// because they don't have cameras anyway.
gdjs.registerRuntimeScenePreEventsCallback(function (runtimeScene) {
gdjs.evtTools.tween.getTweensMap(runtimeScene).step();
});
export const sceneTweenExists = (
runtimeScene: RuntimeScene,
id: string
) => getTweensMap(runtimeScene).exists(id);
export const sceneTweenIsPlaying = (
runtimeScene: RuntimeScene,
id: string
) => {
return getTweensMap(runtimeScene).isPlaying(id);
};
export const sceneTweenHasFinished = (
runtimeScene: RuntimeScene,
id: string
) => {
return getTweensMap(runtimeScene).hasFinished(id);
};
export const resumeSceneTween = (
runtimeScene: RuntimeScene,
id: string
) => {
getTweensMap(runtimeScene).resumeTween(id);
};
export const pauseSceneTween = (
runtimeScene: RuntimeScene,
id: string
) => {
getTweensMap(runtimeScene).pauseTween(id);
};
export const stopSceneTween = (
runtimeScene: RuntimeScene,
id: string,
shouldGoToEnd: boolean
) => {
getTweensMap(runtimeScene).stopTween(id, shouldGoToEnd);
};
export const removeSceneTween = (
runtimeScene: RuntimeScene,
id: string
) => {
getTweensMap(runtimeScene).removeTween(id);
};
/**
* Get tween progress.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @returns Progress of playing tween animation (between 0.0 and 1.0)
*/
export const getProgress = (
runtimeScene: RuntimeScene,
identifier: string
): float => {
return getTweensMap(runtimeScene).getProgress(identifier);
};
/**
* Get tween value.
*
* It returns 0 for tweens with several values.
*
* @param identifier Unique id to identify the tween
* @returns Value of playing tween animation
*/
export const getValue = (
runtimeScene: RuntimeScene,
identifier: string
): float => {
return getTweensMap(runtimeScene).getValue(identifier);
};
const linearInterpolation = gdjs.evtTools.common.lerp;
const exponentialInterpolation =
gdjs.evtTools.common.exponentialInterpolation;
/**
* Add a layout value tween.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param fromValue Start value
* @param toValue End value
* @param easing Easing function identifier
* @param duration Duration in seconds
* @param useExponentialInterpolation Set it to true to use a exponential
* It's useful for values that are factors like a scale or a zoom.
*/
export const addLayoutValueTween = (
runtimeScene: RuntimeScene,
identifier: string,
fromValue: float,
toValue: float,
easing: string,
duration: float,
useExponentialInterpolation: boolean
): void => {
getTweensMap(runtimeScene).addSimpleTween(
identifier,
runtimeScene,
duration,
easing,
useExponentialInterpolation
? exponentialInterpolation
: linearInterpolation,
fromValue,
toValue,
(value: float) => {}
);
};
/**
* Add a layer value tween. The layer time scale is taken into account.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param fromValue Start value
* @param toValue End value
* @param easing Easing function identifier
* @param duration Duration in seconds
* @param useExponentialInterpolation Set it to true to use a exponential
* It's useful for values that are factors like a scale or a zoom.
* @param layerName The name of layer
*/
export const addLayerValueTween = (
runtimeScene: RuntimeScene,
identifier: string,
fromValue: float,
toValue: float,
easing: string,
duration: float,
useExponentialInterpolation: boolean,
layerName: string
): void => {
const layer = runtimeScene.getLayer(layerName);
getTweensMap(runtimeScene).addSimpleTween(
identifier,
layer,
duration,
easing,
useExponentialInterpolation
? exponentialInterpolation
: linearInterpolation,
fromValue,
toValue,
(value: float) => {}
);
};
/**
* @deprecated Use tweenVariableNumber3 instead.
* This function is misleading since one could think that the tween starts
* right at the moment this function is called whereas the value of the variable
* will change at the next frame only. Moreover, the variable will not start from
* the start value exactly since time will have passed at the moment the next
* frame is rendered.
* See https://github.com/4ian/GDevelop/issues/4270
*/
export const tweenVariableNumber = (
runtimeScene: RuntimeScene,
identifier: string,
variable: Variable,
from: number,
to: number,
duration: number,
easing: string
) => {
getTweensMap(runtimeScene).addSimpleTween(
identifier,
runtimeScene,
duration / 1000,
easing,
linearInterpolation,
from,
to,
(value: float) => variable.setNumber(value)
);
};
/**
* @deprecated Use tweenVariableNumber3 instead.
*/
export const tweenVariableNumber2 = (
runtimeScene: RuntimeScene,
identifier: string,
variable: Variable,
toValue: number,
duration: number,
easing: string
) => {
tweenVariableNumber3(
runtimeScene,
identifier,
variable,
toValue,
easing,
duration / 1000
);
};
/**
* Tween a scene variable.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param variable The scene variable which is set to the tweened value
* @param toValue End value
* @param easing Easing function identifier
* @param duration Duration in seconds
*/
export const tweenVariableNumber3 = (
runtimeScene: RuntimeScene,
identifier: string,
variable: Variable,
toValue: number,
easing: string,
duration: number
) => {
if (variable.getType() !== 'number') {
return;
}
getTweensMap(runtimeScene).addSimpleTween(
identifier,
runtimeScene,
duration,
easing,
linearInterpolation,
variable.getValue() as number,
toValue,
(value: float) => variable.setNumber(value)
);
};
/**
* @deprecated Use tweenCamera2 instead.
*/
export const tweenCamera = (
runtimeScene: RuntimeScene,
identifier: string,
toX: number,
toY: number,
layerName: string,
duration: number,
easing: string
) => {
_tweenCamera(
runtimeScene,
identifier,
toX,
toY,
layerName,
duration / 1000,
easing,
runtimeScene
);
};
/**
* Tween a layer camera position.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param toX The targeted position on X axis
* @param toY The targeted position on Y axis
* @param layerName The name of the layer to move
* @param duration Duration in seconds
* @param easing Easing function identifier
*/
export const tweenCamera2 = (
runtimeScene: RuntimeScene,
identifier: string,
toX: number,
toY: number,
layerName: string,
easing: string,
duration: number
) => {
const layer = runtimeScene.getLayer(layerName);
_tweenCamera(
runtimeScene,
identifier,
toX,
toY,
layerName,
duration,
easing,
layer
);
};
const _tweenCamera = (
runtimeScene: RuntimeScene,
identifier: string,
toX: number,
toY: number,
layerName: string,
duration: number,
easing: string,
timeSource: gdjs.evtTools.tween.TimeSource
) => {
const layer = runtimeScene.getLayer(layerName);
getTweensMap(runtimeScene).addMultiTween(
identifier,
timeSource,
duration,
easing,
linearInterpolation,
[layer.getCameraX(), layer.getCameraY()],
[toX, toY],
([x, y]) => {
layer.setCameraX(x);
layer.setCameraY(y);
}
);
};
/**
* @deprecated Use tweenCameraZoom2 instead.
*/
export const tweenCameraZoom = (
runtimeScene: RuntimeScene,
identifier: string,
toZoom: number,
layerName: string,
duration: number,
easing: string
) => {
_tweenCameraZoom(
runtimeScene,
identifier,
toZoom,
layerName,
duration / 1000,
easing,
runtimeScene,
linearInterpolation
);
};
/**
* Tween a layer camera zoom factor.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param toZoom The targeted zoom factor
* @param layerName The name of the layer to zoom
* @param duration Duration in seconds
* @param easing Easing function identifier
*/
export const tweenCameraZoom2 = (
runtimeScene: RuntimeScene,
identifier: string,
toZoom: number,
layerName: string,
easing: string,
duration: number
) => {
const layer = runtimeScene.getLayer(layerName);
_tweenCameraZoom(
runtimeScene,
identifier,
toZoom,
layerName,
duration,
easing,
layer,
exponentialInterpolation
);
};
const _tweenCameraZoom = (
runtimeScene: RuntimeScene,
identifier: string,
toZoom: number,
layerName: string,
duration: number,
easing: string,
timeSource: gdjs.evtTools.tween.TimeSource,
interpolation: gdjs.evtTools.tween.Interpolation
) => {
const layer = runtimeScene.getLayer(layerName);
getTweensMap(runtimeScene).addSimpleTween(
identifier,
timeSource,
duration,
easing,
interpolation,
layer.getCameraZoom(),
toZoom,
(value: float) => layer.setCameraZoom(value)
);
};
export const tweenCameraRotation = (
runtimeScene: RuntimeScene,
identifier: string,
toRotation: number,
layerName: string,
duration: number,
easing: string
) => {
_tweenCameraRotation(
runtimeScene,
identifier,
toRotation,
layerName,
duration / 1000,
easing,
runtimeScene
);
};
/**
* Tween a layer camera rotation angle.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param toRotation The targeted angle in degrees
* @param layerName The name of the layer to rotate
* @param duration Duration in seconds
* @param easing Easing function identifier
*/
export const tweenCameraRotation2 = (
runtimeScene: RuntimeScene,
identifier: string,
toRotation: number,
layerName: string,
easing: string,
duration: number
) => {
const layer = runtimeScene.getLayer(layerName);
_tweenCameraRotation(
runtimeScene,
identifier,
toRotation,
layerName,
duration,
easing,
layer
);
};
const _tweenCameraRotation = (
runtimeScene: RuntimeScene,
identifier: string,
toRotation: number,
layerName: string,
duration: number,
easing: string,
timeSource: gdjs.evtTools.tween.TimeSource
) => {
const layer = runtimeScene.getLayer(layerName);
getTweensMap(runtimeScene).addSimpleTween(
identifier,
timeSource,
duration,
easing,
linearInterpolation,
layer.getCameraRotation(),
toRotation,
(value: float) => layer.setCameraRotation(value)
);
};
/**
* Tween a numeric object effect property.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param toValue The targeted value
* @param layerName Layer name
* @param effectName Effect name
* @param propertyName Property name
* @param easing Easing function identifier
* @param duration Duration in seconds
*/
export const tweenNumberEffectPropertyTween = (
runtimeScene: RuntimeScene,
identifier: string,
toValue: float,
layerName: string,
effectName: string,
propertyName: string,
easing: string,
duration: float
) => {
const layer = runtimeScene.getLayer(layerName);
const effect = layer.getRendererEffects()[effectName];
if (!effect) {
logger.error(
`The layer "${layer.getName()}" doesn't have any effect called "${effectName}"`
);
}
getTweensMap(runtimeScene).addSimpleTween(
identifier,
layer,
duration,
easing,
linearInterpolation,
effect ? effect.getDoubleParameter(propertyName) : 0,
toValue,
(value: float) => {
if (effect) {
effect.updateDoubleParameter(propertyName, value);
}
}
);
};
/**
* Tween a color object effect property.
* @param runtimeScene The scene
* @param identifier Unique id to identify the tween
* @param toColorStr The target RGB color (format "128;200;255" with values between 0 and 255 for red, green and blue)
* @param layerName Layer name
* @param effectName Effect name
* @param propertyName Property name
* @param easing Easing function identifier
* @param duration Duration in seconds
*/
export const tweenColorEffectPropertyTween = (
runtimeScene: RuntimeScene,
identifier: string,
toColorStr: string,
layerName: string,
effectName: string,
propertyName: string,
easing: string,
duration: float
) => {
const layer = runtimeScene.getLayer(layerName);
const effect = layer.getRendererEffects()[effectName];
if (!effect) {
logger.error(
`The layer "${layer.getName()}" doesn't have any effect called "${effectName}"`
);
}
const rgbFromColor = gdjs.hexNumberToRGB(
effect ? effect.getColorParameter(propertyName) : 0
);
const rgbToColor: float[] = gdjs.rgbOrHexToRGBColor(toColorStr);
getTweensMap(runtimeScene).addMultiTween(
identifier,
layer,
duration,
easing,
linearInterpolation,
gdjs.evtTools.tween.rgbToHsl(
rgbFromColor.r,
rgbFromColor.g,
rgbFromColor.b
),
gdjs.evtTools.tween.rgbToHsl(
rgbToColor[0],
rgbToColor[1],
rgbToColor[2]
),
([hue, saturation, lightness]) => {
if (effect) {
const rgbFromHslColor = gdjs.evtTools.tween.hslToRgb(
hue,
saturation,
lightness
);
effect.updateColorParameter(
propertyName,
gdjs.rgbToHexNumber(
rgbFromHslColor[0],
rgbFromHslColor[1],
rgbFromHslColor[2]
)
);
}
}
);
};
}
}
}