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This has happened to me a few times now where GD exports a faulty AAB file that gets rejected by the Play Store while the APK file works perfectly fine on my device. The only fix is to restart GD and export again. A curious difference is the working AAB is slightly bigger than the corrupted AAB with no changes in the editor.
Steps to reproduce
Unknown but maybe having the GDevelop editor open for too long because restarting the editor seems to fix exporting corrupted AABs.
GDevelop platform
Desktop
GDevelop version
5.3.189 but has happened on earlier versions
Platform info
Windows 11
Additional context
No response
The text was updated successfully, but these errors were encountered:
Issue found: Violation of Broken Functionality policy
Your app contains content that isn’t compliant with the Broken Functionality policy.
App installs, but doesn't load.
Restarting the editor and re-exporting fixes the issues. I believe some files are not being packaged properly because the working export is larger even though I made no changes before exporting again. Take a look:
Is there an existing issue for this?
Describe the bug
This has happened to me a few times now where GD exports a faulty AAB file that gets rejected by the Play Store while the APK file works perfectly fine on my device. The only fix is to restart GD and export again. A curious difference is the working AAB is slightly bigger than the corrupted AAB with no changes in the editor.
Steps to reproduce
Unknown but maybe having the GDevelop editor open for too long because restarting the editor seems to fix exporting corrupted AABs.
GDevelop platform
Desktop
GDevelop version
5.3.189 but has happened on earlier versions
Platform info
Windows 11
Additional context
No response
The text was updated successfully, but these errors were encountered: