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Add missing game_enable* console commands to docs
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Adds:
- game_enableFlyThroughWindscreen
- game_enablePlayerJumpRagdollControl
- game_enablePlayerRagdollOnCollision

This should resolve issue citizenfx#377
Let me know if anything seems off, thanks!
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4mmonium committed May 22, 2023
1 parent c54b45b commit daeb85c
Showing 1 changed file with 18 additions and 0 deletions.
18 changes: 18 additions & 0 deletions content/docs/client-manual/console-commands.md
Expand Up @@ -347,6 +347,24 @@ Types:

Usage: `game_enableScaleformDebugLog <true|false>`

### game_enableFlyThroughWindscreen
The `game_enableFlyThroughWindscreen` command will toggle a boolean variable to determine whether the ped should fly through the windscreen upon a crash.

Usage: `game_enableFlyThroughWindscreen <true|false>`
Note: This variable can be replicated from the server via `setr` usage.

### game_enablePlayerJumpRagdollControl
The `game_enablePlayerJumpRagdollControl` command will toggle a boolean variable to determine whether the ped should activate ragdoll on jump like in single player (Jump Key + R).

Usage: `game_enablePlayerJumpRagdollControl <true|false>`
Note: This variable can be replicated from the server via `setr` usage.

### game_enablePlayerRagdollOnCollision
The `game_enablePlayerRagdollOnCollision` command will toggle a boolean variable to determine whether the ped should activate native ragdoll on collision game logic.

Usage: `game_enablePlayerRagdollOnCollision <true|false>`
Note: This variable can be replicated from the server via `setr` usage.

### test_ace
Tests if a principal is allowed or denied access to a given object.

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