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sea of thieves stuff
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nickgeiserr committed Feb 27, 2022
1 parent bb0af2d commit e73f209
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Showing 3 changed files with 5 additions and 1 deletion.
2 changes: 1 addition & 1 deletion CUE4Parse
Submodule CUE4Parse updated 54 files
+10 −397 .gitignore
+3 −1 CUE4Parse-Conversion/ActorX/VJointPosPsk.cs
+5 −29 CUE4Parse-Conversion/Animations/AnimConverter.cs
+7 −5 CUE4Parse-Conversion/Animations/AnimExporter.cs
+3 −1 CUE4Parse-Conversion/Animations/PSA/AnimInfoBinary.cs
+3 −1 CUE4Parse-Conversion/Animations/PSA/FNamedBoneBinary.cs
+3 −1 CUE4Parse-Conversion/Animations/PSA/VQuatAnimKey.cs
+1 −1 CUE4Parse-Conversion/CUE4Parse-Conversion.csproj
+0 −23 CUE4Parse-Conversion/Constants.cs
+4 −5 CUE4Parse-Conversion/IExporter.cs
+10 −12 CUE4Parse-Conversion/Materials/MaterialExporter.cs
+5 −3 CUE4Parse-Conversion/Meshes/MeshConverter.cs
+17 −15 CUE4Parse-Conversion/Meshes/MeshExporter.cs
+4 −4 CUE4Parse-Conversion/Meshes/PSK/CSkeletalMesh.cs
+11 −9 CUE4Parse-Conversion/Meshes/PSK/CVertexShare.cs
+1 −1 CUE4Parse-Conversion/Meshes/glTF/VertexColorXTextureX.cs
+5 −3 CUE4Parse-Conversion/Textures/BC/Detex.cs
+10 −8 CUE4Parse-Conversion/Textures/DXT/DXTDecoder.cs
+0 −180 CUE4Parse-Conversion/Textures/PlatformDecoders.cs
+0 −101 CUE4Parse-Conversion/Textures/PlatformDeswizzlers.cs
+20 −53 CUE4Parse-Conversion/Textures/TextureDecoder.cs
+1 −1 CUE4Parse-Fortnite/CUE4Parse-Fortnite.csproj
+2 −0 CUE4Parse.sln
+1 −1 CUE4Parse/CUE4Parse.csproj
+0 −2 CUE4Parse/FN/Assets/Exports/Sound/FortniteSoundCueTypes.cs
+0 −6 CUE4Parse/FN/Assets/Exports/Sound/FortniteSoundNodeTypes.cs
+2 −20 CUE4Parse/FN/Assets/Exports/ULevelSaveRecord.cs
+2 −2 CUE4Parse/FileProvider/AbstractFileProvider.cs
+1 −1 CUE4Parse/FileProvider/GameFile.cs
+12 −12 CUE4Parse/FileProvider/Vfs/AbstractVfsFileProvider.cs
+4 −36 CUE4Parse/UE4/Assets/Exports/Animation/FReferenceSkeleton.cs
+4 −8 CUE4Parse/UE4/Assets/Exports/Animation/UAnimSequence.cs
+2 −5 CUE4Parse/UE4/Assets/Exports/Animation/USkeleton.cs
+3 −9 CUE4Parse/UE4/Assets/Exports/Material/UMaterial.cs
+0 −1 CUE4Parse/UE4/Assets/Exports/Material/UMaterialInstanceConstant.cs
+0 −3 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FStaticLODModel.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/USkeletalMesh.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/Sound/USoundWave.cs
+17 −31 CUE4Parse/UE4/Assets/Exports/StaticMesh/FStaticMeshVertexBuffer.cs
+0 −9 CUE4Parse/UE4/Assets/Exports/StaticMesh/UStaticMesh.cs
+0 −14 CUE4Parse/UE4/Assets/Exports/Texture/ETexturePlatform.cs
+2 −10 CUE4Parse/UE4/Assets/Exports/Texture/FTexturePlatformData.cs
+5 −3 CUE4Parse/UE4/Assets/Objects/FByteBulkDataHeader.cs
+0 −7 CUE4Parse/UE4/Objects/Core/Math/FVector.cs
+6 −13 CUE4Parse/UE4/Objects/MovieScene/FMovieSceneFloatChannel.cs
+1 −2 CUE4Parse/UE4/Objects/UObject/UClass.cs
+3 −21 CUE4Parse/UE4/Pak/Objects/FPakEntry.cs
+4 −2 CUE4Parse/UE4/Pak/Objects/FPakInfo.cs
+0 −54 CUE4Parse/UE4/Pak/PakFileReader.cs
+3 −9 CUE4Parse/UE4/Readers/FArchive.cs
+0 −189 CUE4Parse/UE4/Readers/FMemoryImageArchive.cs
+0 −2 CUE4Parse/UE4/Versions/EGame.cs
+4 −17 CUE4Parse/UE4/Versions/VersionContainer.cs
+5 −5 CUE4Parse/UE4/Vfs/AbstractVfsReader.cs
3 changes: 3 additions & 0 deletions FModel/ViewModels/CUE4ParseViewModel.cs
Expand Up @@ -525,6 +525,9 @@ public void Extract(string fullPath, bool addNewTab = false, bool bulkSave = fal
case "zon":
case "xml":
case "h":
case "html":
case "css":
case "js":
case "uproject":
case "uplugin":
case "upluginmanifest":
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1 change: 1 addition & 0 deletions FModel/ViewModels/GameSelectorViewModel.cs
Expand Up @@ -115,6 +115,7 @@ private IEnumerable<DetectedGame> EnumerateDetectedGames()
yield return GetSteamGame(381210, "\\DeadByDaylight\\Content\\Paks"); // Dead By Daylight
yield return GetSteamGame(578080, "\\TslGame\\Content\\Paks"); // PUBG
yield return GetSteamGame(677620, "\\PortalWars\\Content\\Paks"); // Splitgate
yield return GetSteamGame(1172620, "\\Athena\\Content\\Paks"); // Sea of Thieves
yield return GetRockstarGamesGame("GTA III - Definitive Edition", "\\Gameface\\Content\\Paks");
yield return GetRockstarGamesGame("GTA San Andreas - Definitive Edition", "\\Gameface\\Content\\Paks");
yield return GetRockstarGamesGame("GTA Vice City - Definitive Edition", "\\Gameface\\Content\\Paks");
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