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Easter Abilities (easter_abilities.ff2)

naydef edited this page Aug 31, 2019 · 8 revisions

Easter Abilities

Note: All abilities listed need to have the slot argument when named arguments are used, even If it is not significant for the ability.

Abilities

  • model_projectile_replace
Argument name Old name Default value Description Note
classname arg1 "" The type(classname) of projectile to replace N/A
model arg2 "" The model to replace projectile with Bad/Missing model might crash the server
  • spawn_many_objects_on_kill and spawn_many_objects_on_death
Argument name Old name Default value Description Note
classname arg1 "" The type(classname) of object to spawn N/A
model arg2 "" Model to use for the object Bad/Missing model might crash the server
skin arg3 3 Skin of the model N/A
amount arg4 14 Number of objects to spawn N/A
distance arg5 30 Objects' average distance away from the player N/A

Note: spawn_many_objects_on_kill spawns objects when the boss kills someone, while spawn_many_objects_on_death spawns objects when the boss dies.

Examples

"ability1"
{
	"name"			"model_projectile_replace"
	"classname"		"tf_projectile_pipe"  //Replace grenade models
	"model"			"models/player/saxton_hale/w_easteregg.mdl"  //Make the grenade look like an easter egg
	"plugin_name"	"easter_abilities"
}

"ability2"
{
	"name"			"spawn_many_objects_on_kill"
	"classname"		"tf_ammo_pack"  //Spawn an ammo pack
	"model"			"models/player/saxton_hale/w_easteregg.mdl"  //Make the ammo pack look like an easter egg
	"skin"			"1"  //Ammo pack's skin
	"amount"		"5"  //Number of ammo packs to spawn
	"distance"		"30.0"  //Distance away from the player killed to spawn the ammo packs
	"plugin_name"	"easter_abilities"
}