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Releases: 57fan/Civ6-BBS-2

2.2.8

28 Feb 16:32
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Bug Fix:

  • Maori now gets its spawns balanced, just like other civs

So far, Maori was hardcoded in many aspects and treated specially.
Now, BBS reads the ingame DB to see whether Maori is to be considered specifically or not.

If you play without BBG or if BBG reverts its maori change, Maori will spawn again in the ocean and be considered specifically.
But for now, it’s a normal coastal civ.

  • Tundra civs now get their large spawns properly balanced

The script that checks that you have enough hills/2-2 in your outer rings (up to half of min distance) was not working on tundra tiles (as all other civs don't care to see tundra improved).
These now get upgraded, in case of a tundra civ (Russia or Canada).
This means that the land or Canada or Russia is going to be more consistent (like for the rest of the civs).

  • Removed non fresh water possibility (thanks Kiber).

When Firaxis' script adds volcanoes, it does not update the inner engine.
In some rare cases, a volcano added instead of a 1 tile lake would still be considered as fresh water by the scripts ... but not ingame.
BBS will make additional checks to ensure that there effectively is fresh water around !

  • Small engine bugs

Feature change:

  • Islands spawns

A very controversial issue.
You could (and still can) spawn on an island, simply as in some situations, the generated map is terrible.
Preventing island spawns would end up on a firaxis spawn.

Now, the minimum island you can spawn on will have a 55 tiles area.
This leaves room for six 9 pop cities.

In case you play a small island map (islands, ...) the minimum area is 30 tiles

New Feature:

  • Forest Balancing

While looking at how the balance could be improved map wide, I realised that the center of the map (= equator) was much more loaded in terms of yield than the rest of the map.
After analysis, it appeared quickly on the logs:

Firaxis' engine only deploys rainforests on a very small portion of the map (~15% of the lines around the equator).
And it deploys a LOT of them: around 35-40% of the workable tiles in the equator area are covered with rainforest !

On the other hand, regular forests are evenly distributed: 15-20% of the map is covered in wood.
Please note that the equator lines do get the 35-40% of rainforest AND the 15-20% of regular forest (50-60% of the tiles of these lines are forests).

You therefore have the center of the map overloaded with yields (and hard to push land) where the rest of the map is rather open.

A new option is therefore available in the game setup:
"Forest Balancing" (default: disabled; for now).

That option will aim at a GLOBAL coverage of around 35% of the map with forest/rainforest.
It will ADD forest/rainforest where there is not enough and remove where there is too much (typically, the rest of the map).

This option is a huge step towards game balancing as it gives players much more balanced lands, whether they spawn in the equator or near the poles.
It is for now disabled by default, so that you have the opportunity to test it around with an informed group of players.

As always, all of these were tested, but the possibilities are so vast that bug can always occur.

If you see one, please report here:

https://discord.gg/Z98EdRkD

BBS 2.2.7

22 Aug 14:47
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2.2.7

BBS 2.2.6

21 Aug 08:38
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modinfo

BBS 2.2.4

18 Aug 17:17
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Update german.xml

BBS 2.2.3

15 Aug 19:32
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BBS 2.2.3

2.2.0

21 Mar 10:26
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Version 2.2.0

2.1.4

07 Feb 15:21
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Fixed natural wonderes

2.1.3

19 Sep 12:29
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Spain gets its Continent Split Bias back.

2.0.6

27 Apr 14:40
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Bug fix:

  • Games with more than 15 players would crash
  • Some map shapes with Sweden could lead to firaxis spawn
  • Bug fix for RTS mode

2.0.5

19 Apr 16:15
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Bug fixes:
- Australia biases were not read correctly
- Spectators were counted as players for minimum distance purpose.
It resulted in lower minimum distance between players when spec were ingame
- Marsh bias was ignored
- Maori could be trapped in ice
- Maori was prone to spawn in lakes (likelyhood reduced)
- Fix mod ID in GIT hub for Epic games players