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First Rooms

Call of Duty Black Ops Mod - Play 8 New First Room Challenges

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Created by: 5and5

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General

  • Round 10 start
  • Points set to 2000
  • Fixed backward walking speed
  • Start with quick revive in solo
  • Doors can not be opened

Grenades

Stielhandgranate

  • Added as default grenade to every map
  • Reduced hold animation from 0.4s to 0.2s
  • Reduced throw animation from 0.36s to 0.2s

Maps

Kino Der Toten

  • Players start in the room above spawn (pm63)
  • Added grenade wall buy

Five

  • Players start on the second floor by the elevator (stakeout)
  • Added grenade wall buy
  • Blocked stairs so you cant go to mulekick side

Ascension

  • Players start at the lander above PaP (m16)
  • Added grenade wall buy
  • Death machines removed

Call of the Dead

  • Players start on the second floor of power boat (m16)
  • Added grenade wall buy
  • Removed death machines
  • Removed George

Shangri-la

  • Players start in the room under spawn (stakeout)
  • Added grenade wall buy
  • Perk bottle is always after the 3rd drop
  • Perk bottle always gives jug first, flopper second
  • Geyser is not active

Moon

  • Players start in room above labs (mp5)
  • Novas no longer teleport

Nacht Der Untoten

  • Players start on the top floor (trench gun + bar)

Verruckt

  • Players start in the speed cola trap room (trench gun + bar)
  • Trap is activatable

Shi No Numa

  • Players start in fishing hut (mp40)
  • Jug machine is active
  • Jug only give you 150 health (3 hit down)
  • Added grenade wall buy

Der Riese

  • Players start in hall way towards jug (trench gun)
  • Added grenade wall buy

Patch Notes v1.2

Change List

  • Added grenade bag model to grenade wallbuys
  • Added stielhandgranate as default grenade to every map
  • Buffed stielhandgrante throw speed
  • Moved Kino to the room above spawn (pm63)
  • Added three hit jug to Shi No Numa (150 health)

Bug Fixes

  • Players that have bled out no longer respawn outside of the room
  • Player four on COTD no longer spawns outside of the room
  • Grenades no longer can be bought when full
  • Having five grenades is no longer possible
  • Disabled zip line on COTD
  • FirstRooms shortcut should now work properly

TODO:

  • Move nades on kino
  • Added higher starting round on for 3/4p - 15
  • fix extra nade buying if possible
  • Move moon to nml if possible

Special thanks to:

  • SE2Dev - For making game_mod
  • Nukem - For making game_mod
  • Treyarch - For making the best zombie game of all time
  • JBleezy - For round 10 start fix