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Foundry VTT - User Dialogs

A module that allows GMs to send custom dialogs to an individual user via macros.

Example Macro

var dialogResult = await UserDialog.confirm('eFVDLdkyWI6HzxlE', {title: "Confirmation", content: "Please confirm if your character touches the Sphere of Annihilation?"});

if (dialogResult === true) {
   Dialog.prompt({content: "The player has touched the Sphere of Annihiliation."});
} else if (dialogResult === false) {
   Dialog.prompt({content: "The player has decided not to touch the Sphere of Annihiliation."});
} else {
   Dialog.prompt({content: "The player close the confirmation dialog."});
}

Documentation

UserDialog.confirm

UserDialog.confirm(userId, data, options, renderOptions);

Call confirm to send a confirmation dialog to a specific user. This dialog will have a Yes button and a No button.

Return Value: The promise that this function returns will resolve once the user has either clicked on a button, or close the dialog. It will return true if they click on Yes, false if they click on No, and null if they close the dialog.

UserDialog.form

UserDialog.form(userId, data, options, renderOptions);

Call form to send a custom form dialog to a specific user. This dialog will have a Submit button and a Cancel button.

  • userId the id of the user that will receive the confirmation dialog.
  • data the necessary data for the dialog, can contain the below.
    • title a string that contains the title for the dialog.
    • content a string that contains the content for the dialog. This should contain HTML with a <form> element. Any input elements should contain a unique name attribute which will be used for the return value.
  • options contains the dialog rendering options, see (Application)[https://foundryvtt.com/api/classes/client.Application.html].
  • renderOptions additional rendering options, see (Dialog.render)[https://foundryvtt.com/api/classes/client.Dialog.html#render].

Return Value: The promise that this function returns will resolve once the user has either clicked on a button, or close the dialog. If the user clicks on Submit it will return an object that contains properties with the same name as the input's name attribute containing a value depending on what type of input element was used. If the user clicks on Cancel it will return false and if they close the dialog it will return null.

UserDialog.prompt

UserDialog.prompt(userId, data, options, renderOptions);

Call prompt to send a prompt dialog to a specific user. This dialog will have an Okay button.

Return Value: The promise that this function returns will resolve once the user has either clicked on a button, or close the dialog. It will return true if they click on Okay and null if they close the dialog.

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