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This repository has been archived by the owner on Sep 11, 2022. It is now read-only.

World saving and loading #8

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ACBob opened this issue Aug 24, 2021 · 1 comment
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World saving and loading #8

ACBob opened this issue Aug 24, 2021 · 1 comment
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enhancement New feature or request research needed Some reading up is needed to approach this. server Server-side change
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@ACBob
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ACBob commented Aug 24, 2021

The world format should be easy to decipher.

Look into NBT, SQLite or similar.
Packet serializer may work, but is not entirely portable as I have no idea what it does to data.

@ACBob ACBob added the server Server-side change label Aug 24, 2021
@ACBob ACBob added this to To do in Alpha 0.1.0 Aug 24, 2021
@ACBob ACBob moved this from To do to Really should do but isn't being done in Alpha 0.1.0 Aug 25, 2021
@ACBob ACBob moved this from Really should do but isn't being done to To do in Alpha 0.1.0 Aug 25, 2021
@ACBob ACBob added enhancement New feature or request research needed Some reading up is needed to approach this. labels Sep 13, 2021
@ACBob
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ACBob commented Sep 24, 2021

Needs research.

I see Minetest uses SQLite, but I'm not sure in what way. Of interest might be the packet serializer we use, it may work for saving to a file.
Potential issue would be ideally worlds are easy to read.

ACBob added a commit that referenced this issue Nov 21, 2021
Start working on world saving (World saving and loading #8)
@ACBob ACBob self-assigned this Nov 21, 2021
@ACBob ACBob closed this as completed Nov 21, 2021
Alpha 0.1.0 automation moved this from To do to Done Nov 21, 2021
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enhancement New feature or request research needed Some reading up is needed to approach this. server Server-side change
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