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Missile wielding players and mobs start with projectile visible is their rest/non-combat state #1271

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ghost opened this issue Jan 13, 2019 · 1 comment
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ghost commented Jan 13, 2019

Bug Report or Feature Request (mark with an x)

- [X] bug report -> please search issues before submitting
- [ ] feature request

Repro steps.

On first entry into the world, a player or mob will start with their equipped projectile visible in the resting state. Once player or mob transitions to combat and back again, the projectile ceases to be visible.

Desired functionality.

Projectile should not be visible in the starting resting/non-combat state on first world entry

@Mag-nus Mag-nus self-assigned this Jan 14, 2019
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Mag-nus commented Jan 15, 2019

I believe this is fixed in #1276

@Mag-nus Mag-nus closed this as completed Jan 16, 2019
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