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Purchase a Cottage (Only Building I tried it in) go down and open the chest (Works) Double click the chest (won't Close) Close the Storage window (Closes) Chest remains open. Double Click the chest again, Nothing Happens at all. Appears to have started after the last patch (Not the DB update one, the one JUST before that one.) After working with this abit more it Looks like it maybe on a timer? Chest Closes by itself after a minuet or so. You can get the chest to close if you double click a house hook to.
The log given by the failure.
No Error Log Given.
Desired functionality.
Mention any other details that might be useful.
The text was updated successfully, but these errors were encountered:
The Close functionality was moved to Chest.CheckUseRequirements() from ActOnUse, in PR#1570. House Storage class has its own CheckUseRequirements() override which does not have this same Close() call. Storage() uses Chest.ActOnUse for its actions, which now doesn't include the if(IsOpen) check and associated Close() action if true, anymore.
Bug Report or Feature Request (mark with an
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)Repro steps.
Purchase a Cottage (Only Building I tried it in) go down and open the chest (Works) Double click the chest (won't Close) Close the Storage window (Closes) Chest remains open. Double Click the chest again, Nothing Happens at all. Appears to have started after the last patch (Not the DB update one, the one JUST before that one.) After working with this abit more it Looks like it maybe on a timer? Chest Closes by itself after a minuet or so. You can get the chest to close if you double click a house hook to.
The log given by the failure.
No Error Log Given.
Desired functionality.
Mention any other details that might be useful.
The text was updated successfully, but these errors were encountered: