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Automatics now have a static cyclic rate defined per gun. No longer is the reload time or cyclic rate affected by the ammo being loaded. Manually loaded weapons (Cannons, Howies, Mortars) reload based on the weight of the projectile being loaded. Removed AttemptFire and combined with CanFire check Added ACF.BaseReload -- Minimum reload time/Time it takes to move around a weightless object Added ACF.MassToTime -- Conversion/multiplier of projectile mass to time to move a projectile
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