EbWizardry-related tweak for EntityLivingBase.isEntityUndead() check #148
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WinDanesz
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Handled in Ancient Spellcraft. |
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Electroblob's Wizardry adds a curse potion effect, Curse of Undeath. The mod itself doesn't depend on mixins so I wouldn't put this in the mod, but it would be a fun addition to have the
EntityLivingBase.isEntityUndead()
method have a check whether this potion is active on the entity and return true if so.Beta Was this translation helpful? Give feedback.
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