Releases: AEROassault/ScanThoseGates
Releases · AEROassault/ScanThoseGates
ScanThoseGates
- Update for 0.97a
- Add missing settings keys
ScanThoseGates
- Kotlin
- Fix logging for Gate Scanner
- Abilities should now be added if they aren't detected in the player's available abilities
- Fix check for minimum LunaLib version
ScanThoseGates
- Prevent users from using outdated version of LunaLib with mod
- Fixed spelling error in variable naming
ScanThoseGates
- Fixed mod crash due to lack of LunaLib soft dependency in some situations
- Renamed method for checking gate intel and inverted behavior
- Added gate intel check to make sure scan ability cannot be reactivated if no new gates can be activated or have intel to be added.
ScanThoseGates
LunaSettings integration. Allow gate scan to add inactive gates to intel without activating them.
ScanThoseGates
Updated for Starsector version 0.96a, refactored package names.
ScanThoseGates
Added listeners to allow for discovered hypershunts and cryosleepers (when found not using the scanning abilities) to be added to the "Megastructures" intel tab.
ScanThoseGates
Moves scanning functionality to abilities (and adds two new things to scan).
ScanThoseGates
Now adds scanned gates to the intel screen. settings.json options are available for adding inactive gates to intel or scanning inactive gates during game startup.
ScanThoseGates
Scans all gates that are located in systems with at least one non-hidden market at save start when Nexerelin Skip Story or the Skip Story mod is enabled.