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Releases: AEROassault/ScanThoseGates

ScanThoseGates

21 Feb 00:01
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  • Update for 0.97a
  • Add missing settings keys

ScanThoseGates

25 Jul 00:15
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  • Kotlin
  • Fix logging for Gate Scanner
  • Abilities should now be added if they aren't detected in the player's available abilities
  • Fix check for minimum LunaLib version

ScanThoseGates

25 May 02:54
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  • Prevent users from using outdated version of LunaLib with mod
  • Fixed spelling error in variable naming

ScanThoseGates

24 May 18:44
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  • Fixed mod crash due to lack of LunaLib soft dependency in some situations
  • Renamed method for checking gate intel and inverted behavior
  • Added gate intel check to make sure scan ability cannot be reactivated if no new gates can be activated or have intel to be added.

ScanThoseGates

19 May 02:39
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LunaSettings integration. Allow gate scan to add inactive gates to intel without activating them.

ScanThoseGates

15 May 21:20
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Updated for Starsector version 0.96a, refactored package names.

ScanThoseGates

10 Apr 20:27
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Added listeners to allow for discovered hypershunts and cryosleepers (when found not using the scanning abilities) to be added to the "Megastructures" intel tab.

ScanThoseGates

05 Aug 22:11
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Moves scanning functionality to abilities (and adds two new things to scan).

ScanThoseGates

23 Jul 23:57
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Now adds scanned gates to the intel screen. settings.json options are available for adding inactive gates to intel or scanning inactive gates during game startup.

ScanThoseGates

18 Jul 18:03
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Scans all gates that are located in systems with at least one non-hidden market at save start when Nexerelin Skip Story or the Skip Story mod is enabled.