Skip to content

Releases: AH-64D-Apache-Official-Project/AH-64D

V2.1.2

20 Apr 22:00
32728bb
Compare
Choose a tag to compare

Bugfixes

  • Fixed script error with the audio subsystem in the event of missile launch
  • Fixed issue with weapon selection subsystem not automatically enabling manual fire mode

V2.1.1

23 Aug 21:59
d87ea52
Compare
Choose a tag to compare

General Changes

  • Hidden vanilla UI
  • Analogue flight instruments are calibrated (compass not included)
  • Fixed start switch animation
  • Maximum flight ceiling corrected, 20,000 ft
  • Missile warning fix
  • IHADSS powered by APU
  • Animation states saved when entering garage
  • Weapon action switch system fixed
  • ACE hitpoint system implementation
  • Website loadout importer created (website not yet available)

SFM Update

  • Rather than destroying the aircraft trying to take of at idle, we rather force you stuck to the ground
  • Default weight set to prevent over-torque (can be overridden by setting fuel to something other than 100%)
  • Robbie tank reintegration, accessible via vehicle garage (equipped by default)
  • Animated stabilator for HOTAS users

V2.1.1 RC2

28 Jun 10:04
0fc3437
Compare
Choose a tag to compare
V2.1.1 RC2 Pre-release
Pre-release

Critical hotfix from RC1

V2.1.1-RC1

17 May 00:07
Compare
Choose a tag to compare
V2.1.1-RC1 Pre-release
Pre-release

Main changes

  • hidden vanilla UI
  • analogue flight instruments are calibrated (compass not included)
  • fixed start switch animation
  • maximum flight ceiling corrected, 20,000 ft
  • missile warning fix
  • IHADSS powered by APU
  • Animation states saved when entering garage
  • Weapon action switch system Fixed
  • ace hitpoint system implementation
  • website loadout import

SFM Update

  • rather than destroying the aircraft trying to take of at idle, we rather force you stuck to the ground
  • default weight set to prevent over-torque (can be overridden by setting fuel to something other than 100%)
  • Robbie tank Reintegration, accessible via vehicle garage (equipped by default)
  • animated stabilator for Hotas users

V2.1.0

26 Dec 19:09
Compare
Choose a tag to compare

The next development of the Apache Mod, V2.1.0. It is smaller than the V2.0.0 release, but comes with some exciting changes to the flight model, radar, ASE, and controls. There have also been some bugfixes in the background.

New documentation site

Modded keybindings

Following the release of Arma 3 V2.06, we have been able to better interact with Arma 3's keybinding system, allowing for us to rework how the controls work. The new keybinds are here.

The following changes have been made:

  • Moved across keybindings from CBA keybindings to Vanilla Keybindings.
  • Keybinds are now easily mappable to joystick buttons.
  • Keybinds now have a default value.
  • All items in the cockpit can be (optionally) mapped to a joystick button or keybind.

SFM Plus

Improvements have been made to many parts of SFM Plus, adding damage due to aircraft misuse and improving engine simulation:

  • Added damage when aircraft torque limits are exceeded
  • Rewrote how torque is handled to make it more stable and 'true to life'
  • Rewrote how engine starts are handled so that the start is no longer bound to hard times, but can be initiated at any point after the start switch is taken to start.
  • Enabled split power lever operations (a.k.a. single-engine operations)
  • Added APU fuel burn (175pph)

Fire extinguisher system

  • The fire bottle is now rearmed by repairing the engines (left engine refills primary, Right the secondary)
  • the fire system can now be used by either crew member
  • Engine fire can be put out by shutting down that specific engine
  • Engine Fire is now visible for all players on multiplayer

Fire Control Radar And Aircraft survival equipment

  • Rewritten FCR to use new Arma 2.06 commands to read the vanilla radar
  • Updated the ASE page to show all threats the vanilla SENS panel shows (minus the radar targets and incoming missiles)
  • Vanilla Info Panels have been removed
  • Jammers now use the vanilla countermeasure system rather than a custom script
  • Improved anti-air threat identification
  • Jammers in STBY will automatically go to OPER 1.5 seconds after an incoming missile warning and will leave it on

Default Crew Kit

  • A Default Crew kit had been made for the Apache using the available vanilla kit, The kit consists of the following items.

Small improvements

  • Apache Armor Has been boosted 20%
  • Rocket salvo fire rates have been increased
  • Updated Flare visuals (Flares sourced from USAF AC-130 BETA, Credit to Pingopete)
  • Rocket salvo Has been reactivated

Bugfixes

  • Fixed 30mm ace rearm Bug When not Rearming the entire magazine
  • Hellfire stability has been improved
  • Fixed the TADS shaking on small damage levels
  • Floodlighting no longer jumps around when moving
  • Fixed PNVS jitteriness with head tracking
  • SFM+ stabilator no longer breaks when in map or spectator
  • Fixed ACE Vehicle damage aggressively nerfing Hellfire damage.

V2.1.0-RC3

09 Dec 15:52
de01097
Compare
Choose a tag to compare
V2.1.0-RC3 Pre-release
Pre-release

Larger FM changes from RC2

SFM+

Entire engine system has been rewritten to provide a few benefits

  • Less dependence on collective input (bad engine startups should no longer happen)
  • More actual simulation than before, rather than table interpolation (should respond more accurately outside of expected conditions)

V2.1.0-RC2

03 Dec 02:12
Compare
Choose a tag to compare
V2.1.0-RC2 Pre-release
Pre-release

Some small changes from RC1

SFM+

We have found a way that is less buggy and specific to read collective input. The setting that specified whether a user was using a keyboard or mouse is no longer required, and how users map their collective to controls should no longer matter.

Also, the stabilator now has 3 activation modes: Always on, always off or joystick only (since many people don't like the stabilator with KB&M, but do with a HOTAS). By default it will be in the last of the 3 modes.

Aircraft startup time has been reduced from 80 seconds to 45 seconds to better replicate the new startup time.

Rocket salvo

The rocket salvo should no longer occasionally fire a second rocket when in a burst of 1.

V2.1.0-RC1

24 Nov 18:06
Compare
Choose a tag to compare
V2.1.0-RC1 Pre-release
Pre-release

The next development of the Apache Mod, V2.1.0. It is smaller than the V2.0.0 release, but comes with some exciting changes to the flight model, radar, ASE, and controls. There have also been some bugfixes in the background.

New documentation site

Modded keybindings

Following the release of Arma 3 V2.06, we have been able to better interact with Arma 3's keybinding system, allowing for us to rework how the controls work. The new keybinds are here.

The following changes have been made:

  • Moved across keybindings from CBA keybindings to Vanilla Keybindings.
  • Keybinds are now easily mappable to joystick buttons.
  • Keybinds now have a default value.
  • All items in the cockpit can be (optionally) mapped to a joystick button or keybind.

SFM Plus

Improvements have been made to many parts of SFM Plus, adding damage due to aircraft misuse and improving engine simulation:

  • Added damage when aircraft torque limits are exceeded
  • Rewrote how torque is handled to make it more stable and 'true to life'
  • Rewrote how engine starts are handled so that the start is no longer bound to hard times, but can be initiated at any point after the start switch is taken to start.
  • Enabled split power lever operations (a.k.a. single-engine operations)
  • Added APU fuel burn (175pph)

Fire extinguisher system

  • The fire bottle is now rearmed by repairing the engines (left engine refills primary, Right the secondary)
  • the fire system can now be used by either crew member
  • Engine fire can be put out by shutting down that specific engine
  • Engine Fire is now visible for all players on multiplayer

Fire Control Radar And Aircraft survival equipment

  • Rewritten FCR to use new Arma 2.06 commands to read the vanilla radar
  • Updated the ASE page to show all threats the vanilla SENS panel shows (minus the radar targets and incoming missiles)
  • Vanilla Info Panels have been removed
  • Jammers now use the vanilla countermeasure system rather than a custom script
  • Improved anti-air threat identification
  • Jammers in STBY will automatically go to OPER 1.5 seconds after an incoming missile warning and will leave it on

Default Crew Kit

  • A Default Crew kit had been made for the Apache using the available vanilla kit, The kit consists of the following items.

Small improvements

  • Apache Armor Has been boosted 20%
  • Rocket salvo fire rates have been increased
  • Updated Flare visuals (Flares sourced from USAF AC-130 BETA, Credit to Pingopete)
  • Rocket salvo Has been reactivated

Bugfixes

  • Fixed 30mm ace rearm Bug When not Rearming the entire magazine
  • Hellfire stability has been improved
  • Fixed the TADS shaking on small damage levels
  • Floodlighting no longer jumps around when moving
  • Fixed PNVS jitteriness with head tracking
  • SFM+ stabilator no longer breaks when in map or spectator
  • Fixed ACE Vehicle damage aggressively nerfing Hellfire damage.

V2.0.1

10 Sep 20:26
5f4afdc
Compare
Choose a tag to compare

Hotfix - fixes the lag that was experienced by members in the cockpit (#87)

V2.0.0-RC3

06 Jun 17:50
ce9b3b2
Compare
Choose a tag to compare
V2.0.0-RC3 Pre-release
Pre-release

Changes

Graphics

  • Additional textures (Credit to Nodunit)
  • Switch C-Scope to use a bigger fixed-wing icon
  • Cockpit glass fix
  • Fixed missing cockpit model
  • Fixed rotors & FCR animations.

Flight model

  • Improved stabilator control (Bradmick)
  • Dampened the input of keyboard action on SFM

Targeting and weapons systems

  • Improved laser range symbology (Range is shown on IHADSS as *9999)
  • Fix TSD targeting selection selecting not visible targets
  • Fixed M230 stow position when sight select HMD
  • Fixed M230 reload time (back to 450ish)

Bugfixes

  • Fixed MP bug where gunner's seat would not always turn on MPDs on JIP
  • Re-added PNVS keybinding
  • Fixed gun memory point

IMPORTANT NOTE

AFM will be removed before release to steam. All testing should be done in SFM.