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Screenshots of opentrack configuration for using aitrack in a flight simulator or driving game #154

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searching46dof opened this issue Aug 3, 2022 · 1 comment
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enhancement New feature or request Idea Ideas for new features

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@searching46dof
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Describe your idea
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Screenshots of opentrack configuration for using aitrack in a flight simulator or driving game.
A picture is worth a thousand words and it would make it much easier to set up.

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Provide a link from the readme to a section of the wiki containing the pictures.

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Providing a sample opentrack configuration but the format of opentrack configuration may change.

Additional context
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01 opentrack UDP_over_network input
02 opentrack HamiltonFilter
03 opentrack options center_at_startup
04 opentrack options output_remap
05 opentrack mapping_properties yaw
06 opentrack mapping_properties pitch
07 opentrack mapping_properties roll
08 opentrack mapping_properties x
09 opentrack mapping_properties y
10 opentrack mapping_properties z

Some additional notes:

  • Use same port for opentrack and aitrack.
  • Look at center of monitor when starting aitrack and opentrack with center at startup option.
  • Yaw scales raw 30degrees to 120degrees equivalent to looking over shoulder
  • Pitch scales raw 30degrees to 90degrees equivalent to looking up and down.
  • X and Y mapping are disabled to be always centered as if strapped into chair.
  • Z mapping to look closer at instrument panel.

For more realism:

  • The Z mapping may also be applied to the X and Y to look around virtual joystick, yoke or steering wheel or provide different view in mirrors.
  • Remove or minimize the center null zone but this may add jitter and make it more difficult to read instruments.
@searching46dof searching46dof added enhancement New feature or request Idea Ideas for new features labels Aug 3, 2022
@AIRLegend
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Just included this in the User guide.

Thank you!!

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