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Dark Assassin's Mod

This is just some personal and QoL stuff I've been working on.

Changes:

  • Display ammo damage and ammo requirement on item tooltips
  • Display bait power on fishing rod tooltips
  • Added detailed tooltips
  • Added coloured headers for weapon damage classes
  • Coin names in tooltips are now coloured
  • Fishing power tooltip adjusts from player's fishing skill
  • Channeled items have a dedicated tooltip to show it
  • Mana cost tooltip adjusts from player's mana cost
  • Removed CritChance and Knockback from classless weapons
  • Removed Favourite description tooltip
  • Removed Vanity Legal tooltip
  • Favourite, Vanity, Expert, Master, and Quest tooltips are now coloured
  • Added mod name tooltips
  • Informational accessories can no longer be equipped
  • Magic Dagger have auto reuse and +2 seconds to use times
  • All accessories can be placed into vanity slots
  • Rain Cloud style weapons now deal summon damage
  • Ammo max stacks increased to 9999
  • Item knockback reduced by half
  • Nailguns are 2x faster but 2x less powerful
  • Magnet Sphere is 1.5x more powerful
  • Magic weapons are 1.5x faster but 1.5x less powerful and coss 1.5x less mana
  • Rocket based weapons are 2x slower but 2x more powerful
  • Crossbows are 2x slower but 2x more powerful
  • Bows are 1.5x slower but 1.5x more powerful
  • Most ammo now no longer has a damage class
  • Melee weapons have auto reuse
  • Space Gun no longer uses that horrible sound
  • Max stacks are rounded out to the next 5
  • Throwing weapons now use a fast swing animation with a reuse delay
  • Tools are only as fast as their animations but now hit twice in most cases
  • Tools deal generic damage
  • Critical damage is reduced by 50%
  • Magic Missile's projectile is muted
  • Tooltips are re-sorted
  • Items favourited in the inventory will no longer combine with other favourited items
  • Ammo favourited in the inventory will no longer move to the ammo slots when sorting
  • Ammo favourited in ammo slots will no longer move upward
  • Enabled lock-on system for keyboard and mouse players
    • Must be turned on via config
    • For those cheaters and those with imparements
  • Lock-on system will no longer target critters if you have the Guide to Critter Companionship
  • Lock-on will target the closest enemy to you rather than your cursor when you have smart cursor enabled
  • Informational accessory info is aligned to the right
  • Minimap's default zoom is 100% rather than the default 105%
  • Overlay map's default zoom is 300% rather than the default 250%
  • Recipes are re-sorted
    • May need feedback on this
  • Loading mods will now show what mods are adding recipes
  • Loading mods will now show what mods are doing extra stuff after adding recipes
  • Summon weapons will now show their speed
  • The amount of light a tile absorbs is configurable
    • 100% is great with the Fancy Lighting mod
    • 0% is vanilla values
  • You can choose your preferred music choice on world load
  • You autojoin a team of your choice when joining a server
  • Fixed reuse delay playing the swinging animations again
  • You can now configure the NPC smoothing range in game
  • You can now configure the team name plate distance in game
  • Admins can now configure the NPC stream speed for servers in game
  • Increased NPC spawn and despawn distance to 160x135 from 120x68
  • Increased NPC spawn rate by 2x to compensate
  • You can now open the resource packs menu in game using a key bind
    • This feature may be unstable but it seems to be more stable in later TML builds
    • Note that if you get stuck, you can do an emergency close with the inventory button

WIP:

  • Super detailed tooltips
  • DPS tooltip

TODO:

  • Configure more things
  • Add resource packs menu to the in-game menu
  • Add NPC smoothing range and team name plate distance to the in-game menu
  • Fix resource packs menu not reloading tile assets without going back in and re-ordering something
  • Move some things out into their own mods
  • Whatever else I can think of that may be too niche or small for it's own mod

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[Terraria] Dark Assassin's Mod

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