This is just some personal and QoL stuff I've been working on.
Changes:
- Display ammo damage and ammo requirement on item tooltips
- Display bait power on fishing rod tooltips
- Added detailed tooltips
- Added coloured headers for weapon damage classes
- Coin names in tooltips are now coloured
- Fishing power tooltip adjusts from player's fishing skill
- Channeled items have a dedicated tooltip to show it
- Mana cost tooltip adjusts from player's mana cost
- Removed CritChance and Knockback from classless weapons
- Removed Favourite description tooltip
- Removed Vanity Legal tooltip
- Favourite, Vanity, Expert, Master, and Quest tooltips are now coloured
- Added mod name tooltips
- Informational accessories can no longer be equipped
- Magic Dagger have auto reuse and +2 seconds to use times
- All accessories can be placed into vanity slots
- Rain Cloud style weapons now deal summon damage
- Ammo max stacks increased to 9999
- Item knockback reduced by half
- Nailguns are 2x faster but 2x less powerful
- Magnet Sphere is 1.5x more powerful
- Magic weapons are 1.5x faster but 1.5x less powerful and coss 1.5x less mana
- Rocket based weapons are 2x slower but 2x more powerful
- Crossbows are 2x slower but 2x more powerful
- Bows are 1.5x slower but 1.5x more powerful
- Most ammo now no longer has a damage class
- Melee weapons have auto reuse
- Space Gun no longer uses that horrible sound
- Max stacks are rounded out to the next 5
- Throwing weapons now use a fast swing animation with a reuse delay
- Tools are only as fast as their animations but now hit twice in most cases
- Tools deal generic damage
- Critical damage is reduced by 50%
- Magic Missile's projectile is muted
- Tooltips are re-sorted
- Items favourited in the inventory will no longer combine with other favourited items
- Ammo favourited in the inventory will no longer move to the ammo slots when sorting
- Ammo favourited in ammo slots will no longer move upward
- Enabled lock-on system for keyboard and mouse players
- Must be turned on via config
- For those cheaters and those with imparements
- Lock-on system will no longer target critters if you have the Guide to Critter Companionship
- Lock-on will target the closest enemy to you rather than your cursor when you have smart cursor enabled
- Informational accessory info is aligned to the right
- Minimap's default zoom is 100% rather than the default 105%
- Overlay map's default zoom is 300% rather than the default 250%
- Recipes are re-sorted
- May need feedback on this
- Loading mods will now show what mods are adding recipes
- Loading mods will now show what mods are doing extra stuff after adding recipes
- Summon weapons will now show their speed
- The amount of light a tile absorbs is configurable
- 100% is great with the Fancy Lighting mod
- 0% is vanilla values
- You can choose your preferred music choice on world load
- You autojoin a team of your choice when joining a server
- Fixed reuse delay playing the swinging animations again
- You can now configure the NPC smoothing range in game
- You can now configure the team name plate distance in game
- Admins can now configure the NPC stream speed for servers in game
- Increased NPC spawn and despawn distance to 160x135 from 120x68
- Increased NPC spawn rate by 2x to compensate
- You can now open the resource packs menu in game using a key bind
- This feature may be unstable but it seems to be more stable in later TML builds
- Note that if you get stuck, you can do an emergency close with the inventory button
WIP:
- Super detailed tooltips
- DPS tooltip
TODO:
- Configure more things
- Add resource packs menu to the in-game menu
- Add NPC smoothing range and team name plate distance to the in-game menu
- Fix resource packs menu not reloading tile assets without going back in and re-ordering something
- Move some things out into their own mods
- Whatever else I can think of that may be too niche or small for it's own mod