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added shortkeys for tabs
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shortkeys: 

F1: Visual Tab
F2: Entities Tab
F3: Map Specific Tab
F4: ESP Tab
F5: Items Tab
F6: Misc Tab
F7: Player Tab
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jadis0x committed Apr 20, 2023
1 parent c50f926 commit 1efd4bd
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions DevourClient/MelonMain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -377,37 +377,37 @@ public static void Tabs(int windowID)
{
GUILayout.BeginHorizontal();

if (GUILayout.Button("Visual"))
if (GUILayout.Button("Visual") || Input.GetKeyDown(KeyCode.F1))
{
current_tab = CurrentTab.Visuals;
}

if (GUILayout.Button("Entites"))
if (GUILayout.Button("Entites") || Input.GetKeyDown(KeyCode.F2))
{
current_tab = CurrentTab.Entities;
}

if (GUILayout.Button("Map Specific"))
if (GUILayout.Button("Map Specific") || Input.GetKeyDown(KeyCode.F3))
{
current_tab = CurrentTab.Map;
}

if (GUILayout.Button("ESP"))
if (GUILayout.Button("ESP") || Input.GetKeyDown(KeyCode.F4))
{
current_tab = CurrentTab.ESP;
}

if (GUILayout.Button("Items"))
if (GUILayout.Button("Items") || Input.GetKeyDown(KeyCode.F5))
{
current_tab = CurrentTab.Items;
}

if (GUILayout.Button("Misc"))
if (GUILayout.Button("Misc") || Input.GetKeyDown(KeyCode.F6))
{
current_tab = CurrentTab.Misc;
}

if (GUILayout.Button("Player"))
if (GUILayout.Button("Player") || Input.GetKeyDown(KeyCode.F7))
{
current_tab = CurrentTab.Players;
}
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