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drdx-stuff

Compile DinoRunDX for macOS/Windows/iOS/Android with enhancements. Desktop builds are equivalent to Steam version, mobile are playable but incomplete and likely buggy.

dependencies

  • macOS 13
  • WINE (Windows)
  • Adobe AIR 32 compiler
  • JDK 8 (macOS), 19 (Windows)
  • FRESteamworks (waveofthought fork), Steamworks SDK (desktop)

license

GPL v3 (derivative work of DinoRunDX). Support Pixeljam by purchasing on Steam or itch.io!

run

./Build.zsh mac build && cp -R Temp/Build.app ~/Desktop/DRDX_macOS.app
./Build.zsh windows build && cp -R Temp/Build ~/Desktop/DRDX_Windows
./Build.zsh ios build && cp Temp/Build.ipa ~/Desktop/DRDX_iOS.ipa
./Build.zsh android build && cp Temp/Build.apk ~/Desktop/DRDX_Android.apk

builds

See releases for sideloadable IPA/APK files.

mobile app progress

  • compiles and runs on iOS/Android
  • minimal touch inputs that allow completing the game
  • adjustments to make main menu, upgrade screen, etc. more touch-friendly
  • proper pause/continue/doom/win menus replacing my ugly buttons
  • customizable control layout?
  • alternate tap/gesture based controls?
  • ?

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play with public Dino Run DX source

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