Releases: AUModS/AUModS
v23.2.28.0
Support v23.2.28.0
Please file bugs you found on issues
v22.12.14.2
In previous versions, there was a bug where SurveillanceMinigame
state was not updated based on communication sabotage existence.
This version fixes the bug.
Thank you, @Hyz-sui, for your contribution.
v22.12.14.1
Here's the new version of AUModS.
Please file bugs you found on issues
- Show the number of completed tasks on the task panel
- Hide the number of completed tasks on the task panel while communication sabotage remains
- Minor bug fixes
For developers,
- Introduce the new command to finish the current game with
ctrl + F5
immediately
Thank you, @Hyz-sui, for your contributions.
v22.12.14.0
- Build for v22.12.14s
AUModS_all_in_one.zip
contains BepInEx_UnityIL2CPP_x86_6.0.0-pre.1.zip
, and SupplementalAUMod-664822bac78b5ee5a140a00af836437074e890f7.dll
is already placed in the plugin folder.
You can use AUModS
by extracting AUModS_all_in_one.zip
and copying extracted files to the Among Us folder.
v22.12.8.0
Alpha version of AUModS for v2022.12.8
Please report bugs via issues
v0.0.4
Alpha-v0.0.3
- Use ModManager to show ModStamp
- EvilHacker can use his/her admin during communication sabotage.
- Fix wiring locations are randomized.
- Locations to spawn on Airship are randomized.
Alpha-v0.0.2
- Fix UseButtonSetTarget
Alpha-0.0.1
This plugin depends on BepInEx 6.0.0-pre1 (UnityIl2CPP, x86).