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Releases: AVGP/three-world

An early spring cleaning

01 Dec 18:53
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Now you can use World.remove(object) to remove an object that has been World.add()ed before from the scene graph.

Updated to three.js r73

10 Nov 22:44
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Attention!

The API of three-world does not change, but r73 has some substantial BC breaks in their release!

Updated to three r71

10 Nov 22:43
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2.1.0

Updating to three.js v0.71

Allow renderCallback to cancel rendering

19 Mar 19:32
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If you work with WebVR, you may want to cancel out normal rendering in favour of stereoscopic rendering.

Now you can, by making your renderCallback return false.

Example:

function onRender() {
  if(renderVR) {
    vrEffect.render(World.getScene(), World.getCamera());
    return false;
  }
}

Updated to Three.js r70

19 Mar 19:30
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2.0.1

Updated to Three.js r70

VERSION 2!

05 Jan 22:41
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Now the world can also be paused and resumed.
In addition I've simplified the renderloop functions to start, pause and resume which is a lot less unwieldy.

1.3.0: Merge pull request #1 from der-On/patch-1

03 Jan 18:39
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Thanks to @der-On for adding these getters for Scene and Renderer :)

1.2.0

23 Dec 18:06
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  • Now the three-world object exposes "recalculateSize()" to trigger a resize of the renderer and camera.
  • Fixes the bug that expected "options" to be in the closure, causing errors on resize

1.1.0

19 Dec 18:00
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  • Fixed ambientColor, so that you can now turn it off by setting it to 0
  • Fixed measurements of renderer and camera aspect ratio, so you can use it inside a container that doesn't span the whole window.

1.0.6

15 Dec 17:03
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clearColor option added