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tannerlie committed Apr 5, 2024
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8 changes: 4 additions & 4 deletions docs/DeveloperGuide.md
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Expand Up @@ -20,7 +20,7 @@ Command back to the main based on the command type. The Final step is to call th
is the type of `fightCommand`, we will call the execute function with one parameter `Scanner`. For all other
conditions, we will call the execute function with no parameter.

![dummy test](/picture/Command.svg)
![dummy test](https://raw.githubusercontent.com/AY2324S2-CS2113-W12-3/tp/67ccf80caff928cb70c37b213cf55248b909e02b/picture/Command.svg)

### Map Component

Expand All @@ -33,7 +33,7 @@ extend AMap. `FirstMap` is the first map displayed upon entering the game and it
The `BattleInterface` is the map displayed when the player interacts with an `interactable`. The following image
shows the architecture of the Map component

![Map UML](../picture/Map.png)
![Map UML](https://raw.githubusercontent.com/AY2324S2-CS2113-W12-3/tp/master/picture/Map.png)

At the moment the `MapGenerator` class allows the positions of enemies to be placed randomly throughout instances of
`FirstMap` only.
Expand All @@ -50,7 +50,7 @@ class is because during the game loop, these maps are being cycled through as th

The API of this component is defined in InteractingCommand.java

![Interaction UML](../picture/Interaction.png)
![Interaction UML](https://raw.githubusercontent.com/AY2324S2-CS2113-W12-3/tp/master/picture/Interaction.png)

This component happens when the user chooses to key the interact command. <br>
Here is how it works:
Expand All @@ -67,7 +67,7 @@ running their respective methods.

The API of this component is defined in FightCommand.java.

![BattleInterface UML](../picture/BattleInterface.png)
![BattleInterface UML](https://raw.githubusercontent.com/AY2324S2-CS2113-W12-3/tp/master/picture/BattleInterface.png)

This component happens when the user chooses to fight an enemy. <br>
Here is how it works:
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1 change: 0 additions & 1 deletion src/main/java/command/mapmove/ExitShop.java
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Expand Up @@ -2,7 +2,6 @@

import command.Command;
import map.BaseMap;
import map.BattleInterface.BattleInterface;
import map.ShopMap;

import static map.BaseMap.storedMaps;
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