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[Feature request] Animated PNG (APNG) support #239
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ImageMagick barely supports APNG, but I found other tools by this guy: https://sourceforge.net/u/maxst/profile/ |
APNG support will be available in the next update |
That's awesome! |
Now it's available in the latest BETA version 🎉 Support this project on patreon: |
It may wrongly insist that there are twice as many frames than what the APNG actually has. For example, 377520094@2x.png is an APNG with 20 frames and will be splitted to 20 PNGs after starting processing (that's right). However, W2xEX will insist that the APNG has 40 frames. Once the first 20 PNGs are poccessed, it will try to process the last 20 PNGs, which do not exist, only to fail. |
I download that image but I can't recreate this bug, this might be caused by GUI failed to delete |
I tried several times but I still can't recreate this bug, but I found another one: e760d10 |
Hmm... I did more tests and found it only occurs when choosing waifu2x-ncnn-vulkan as the engine. Path or detailed settings seem to be irrelevant.
No .txt in the
I've tried to place the image to different folders only to get the same result. Here's the full paths to
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Okay, now I know what happened, you are using And the text box at the bottom is keep saying In conclusion, you Just try another engine or change the engines settings. |
Please create new issues if you found another bug or have other suggestions |
Some animated stickers are distributed in APNG format instead of GIF (e.g. Line sticker), but this GUI could only recognize and process them as normal PNGs. I've noticed that both ffmpeg and ImageMagick (>=7.0.10-31) support APNG, which means that pre-processing and post-processing APNG in the similar way to GIF may be feasible.
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