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ZeroLog is a high-performance, zero-allocation .NET logging library.

It provides logging capabilities to be used in latency-sensitive applications, where garbage collections are undesirable. ZeroLog can be used in a complete zero-allocation manner, meaning that after the initialization phase, it will not allocate any managed object on the heap, thus preventing any GC from being triggered.

Since ZeroLog does not aim to replace any existing logging libraries in any kind of application, it won't try to compete on feature set level with more pre-eminent projects like log4net or NLog for example. The focus will remain on performance and allocation free aspects.

The project is production ready and you can get it via NuGet if you want to give it a try.

ZeroLog v2 requires .NET 6 and C# 10 or later. If your application targets an earlier .NET version, you can use ZeroLog v1. Note that a .NET Standard 2.0 target is provided with a limited API surface for use by libraries, but it still requires the main application to target .NET 6 or later.

Internal Design

ZeroLog was designed to meet two main objectives:

  • Being a zero allocation library.
  • Doing as little work as possible in calling threads.

The second goal implies a major design choice: the actual logging is completely asynchronous. It means that writing messages to the appenders occurs in a background thread, and all formatting operations are delayed to be performed just before the appending. No formatting occurs in the calling thread, the log data is merely marshalled to the background logging thread in the most efficient way possible.

Internally, each logging call data (context, log messages, arguments, etc.) will be serialized to a pooled log message, before being enqueued in a concurrent data structure the background logging thread consumes. The logging thread will then format the log messages and append them to the configured appenders.

Getting Started

Before using ZeroLog, you need to initialize the LogManager by calling LogManager.Initialize and providing a configuration.

LogManager.Initialize(new ZeroLogConfiguration
{
    RootLogger =
    {
        Appenders =
        {
            new ConsoleAppender()
        }
    }
});

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The LogManager needs to be shut down by calling LogManager.Shutdown() when your application needs to exit.

You can retrieve a logger that will be the logging API entry point. Store this logger in a field.

private static readonly Log _log = LogManager.GetLogger(typeof(YourClass));

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Logging APIs

Two logging APIs are provided:

A string interpolation API:

var date = DateTime.Today.AddDays(1);
_log.Info($"Tomorrow ({date:yyyy-MM-dd}) will be in {GetNumberOfSecondsUntilTomorrow():N0} seconds.");

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This API uses C# 10 string interpolation handlers to implement custom interpolation support without allocations.

Note that if the log level is disabled (Info in this example), method calls such as GetNumberOfSecondsUntilTomorrow() will not be executed.

A StringBuilder-like API:

_log.Info()
    .Append("Tomorrow (")
    .Append(DateTime.Today.AddDays(1), "yyyy-MM-dd")
    .Append(") will be in ")
    .Append(GetNumberOfSecondsUntilTomorrow(), "N0")
    .Append(" seconds.")
    .Log();

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This API supports more features, but is less convenient to use. You need to call Log at the end of the chain. Note that an Append overload with a string interpolation handler is provided though.

The library provides Roslyn analyzers that check for incorrect usages of these APIs.

Structured Data

ZeroLog supports appending structured data (formatted as JSON) to log messages.

Structured data can be appended by calling AppendKeyValue, like so:

_log.Info()
    .Append("Tomorrow is another day.")
    .AppendKeyValue("NumSecondsUntilTomorrow", GetNumberOfSecondsUntilTomorrow())
    .Log();

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Configuration

Appenders

You need to instantiate a set of appenders (output channels) that can be used by loggers, and pass them to the logger configurations.

Several appenders are provided by default, such as ConsoleAppener or DateAndSizeRollingFileAppender, but you can also write your own.

Formatters

The output format of the built-in appenders may be customized through the Formatter property, which controls how the message metadata is formatted. A DefaultFormatter is provided, which prefixes the logged message with a customizable pattern, and suffixes it with the structured data as JSON.

The prefix pattern is a string with the following placeholders:

Placeholder Effect Format
%date The message UTC date A DateTime format string, default: yyyy-MM-dd
%time The message UTC timestamp A TimeSpan format string, default: hh\:mm\:ss\.fffffff
%thread The thread name (or ID) which logged the message
%level The log level in uppercase pad is equivalent to 5 (the longest level length)
%logger The logger name
%loggerCompact The logger name, with the namespace shortened to its initials
%newline Equivalent to Environment.NewLine
%column Inserts padding spaces until a given column index The column index to reach

Prefixes can be written in the form %{prefix} or %{prefix:format} to define a format string. String placeholders accept an integer format string which defines their minimum length. For instance, %{logger:20} will always be at least 20 characters wide.

Loggers

ZeroLog supports hierarchical loggers. When GetLogger("Foo.Bar.Baz") is called, it will try to find the best matching configuration using a hierarchical namespace-like mode. If Foo.Bar is configured, but Foo.Bar.Baz is not, it will use the configuration for Foo.Bar.

You can specify the following options for each level, by adding items to the Loggers collection:

  • Level is the minimal level the logger will work on.
  • Appenders is a set of appenders the logger will use, in addition to the parent appenders which are included by default.
  • IncludeParentAppenders can be set to false to disable appenders configured at parent levels.
  • LogMessagePoolExhaustionStrategy is used to specify what to do when the log message queue is full.

Each appender can be additionally configured with a Level, either at the logger configuration level, or on the appender itself.

You can add an appender instance to multiple logger configurations.

Root Logger

The root logger is the default logger. If a GetLogger is called on an unconfigured namespace, it will fallback to the root logger.

Log Message Pool Exhaustion Strategy

There are currently three strategies to handle a full queue scenario:

  • DropLogMessageAndNotifyAppenders (default) - Drop the log message and log an error instead.
  • DropLogMessage - Forget about the message.
  • WaitUntilAvailable - Block until it's possible to log.
  • Allocate - Allocates a new message.

Queue and Message Size

These values can be configured directly in ZeroLogConfiguration:

  • LogMessagePoolSize (default: 1024) - Count of pooled log messages. A log message is acquired from the pool on demand, and released by the logging thread.
  • LogMessageBufferSize (default: 128) - The size of the buffer used to serialize log message arguments. Once exceeded, the message is truncated. All Append calls use a few bytes, except for those with a ReadOnlySpan parameter, which copy the whole data into the buffer.
  • LogMessageStringCapacity (default: 32) - The maximum number of Append calls which involve string objects that can be made for a log message. Note that string objects are also used for format strings.

Other Settings

Other settings that can be set on the ZeroLogConfiguration object are:

  • AutoRegisterEnums (default: false) - Automatically registers an enum type when it's logged for the first time. This causes allocations. Use LogManager.RegisterEnum when automatic registration is disabled.
  • NullDisplayString (default: "null") - The string which should be logged instead of a null value.
  • TruncatedMessageSuffix (default: " [TRUNCATED]") - The string which is appended to a message when it is truncated.
  • AppenderQuarantineDelay (default: 15 seconds) - The time an appender will be put into quarantine (not used to log messages) after it throws an exception.
  • AppendingStrategy (default: Asynchronous) - The way log messages are handled, use Synchronous in unit tests.

Unit testing

ZeroLog can be used in unit tests. The easiest way to initialize it is to use the ZeroLogConfiguration.CreateTestConfiguration() method, which returns suitable defaults for unit tests. It will log messages to Console.Out from the current thread, which can then be intercepted by a logging framework.

Here is a minimal ZeroLog initializer for NUnit:

[SetUpFixture]
public class Initializer
{
    [OneTimeSetUp]
    public void SetUp()
        => LogManager.Initialize(ZeroLogConfiguration.CreateTestConfiguration());

    [OneTimeTearDown]
    public void TearDown()
        => LogManager.Shutdown();
}

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The Verify.ZeroLog project provides support for snapshot testing with Verify. It can be used to validate that the tested project takes the expected code path, with the expected intermediate values, thanks to the messages it logs in the process.